tag:blogger.com,1999:blog-37940560.post2700429189514874399..comments2024-03-27T08:49:38.786-03:00Comments on Siskoid's Blog of Geekery: RPG Talk: Genre Mash-UpsSiskoidhttp://www.blogger.com/profile/08266365376486695812noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-37940560.post-28083764594552255192018-06-14T22:15:09.969-03:002018-06-14T22:15:09.969-03:00I think the best seasons are 6-10 episodes, though...I think the best seasons are 6-10 episodes, though one could stretch to 12. 8 is probably the sweet spot.<br /><br />I'll put this in my suggestion box and see what comes out. I know I've covered the topic in some ways, but not in others. The "season" is pretty much my standard now, or maybe I might say the "mini-series" since we don't always have a follow-up. I should be able to come up with something in future.Siskoidhttps://www.blogger.com/profile/08266365376486695812noreply@blogger.comtag:blogger.com,1999:blog-37940560.post-61247955355380770832018-06-14T21:15:51.989-03:002018-06-14T21:15:51.989-03:00If you're still taking suggestions for article...If you're still taking suggestions for articles, I'd love to see something on emulating TV shows for campaigns. Specifically Doctor Who, but I'd still appreciate general tips as well.<br />I've already read most of your articles on the subject (and I did make it pretty vague) so for something I don't think I've seen you cover, how about more exactly emulating 'seasons' and how it'd work in the context of a RPG? <br />I might be GMing a Doctor Who game at some point in the future and (assuming it's what the players want to play) would like to do something like that. <br />I'd like to hear stuff like doing involved seasonal arcs in the vein of the Key to Time and Trial of a Time Lord seasons. Also I feel like I'll want the advice in terms of story arcs forming naturally as the players... well, play, which I'd imagine would work a bit more like Bad Wolf.<br />Something else I've been mulling over is a bit meta in terms of capturing the flavour, the Time Lord's player could 'sign on' for three seasons and 'renew their contract' if they don't want to regenerate yet, a companion could do the same for a certain number of stories/a season and have an ending to their personal arc and then the companion's player could start playing a new one. As an aside, I'd LOVE to play this kind revolving-door companion role in a campaign, the fact that a companion's story can actually have an ending is something that makes them more tantalising to play to me than the Time-Lord. Well, assuming the campaign's emulating the show in that way.<br /><br />Of course a 'season' could be anything from one story to a hundred, I'd aim to keep them around four to ten. (I'd ask the players if this is what they'd have fun playing before setting anything in stone, of course). <br /><br />Sorry for any spelling mistakes/bad phrasings (as well as the fact I probably suggested a million different things by accident), it's late where I am.Drinkplentyofmalkhttps://www.blogger.com/profile/08780819195979164363noreply@blogger.com