tag:blogger.com,1999:blog-37940560.post5637031012960209619..comments2024-03-27T08:49:38.786-03:00Comments on Siskoid's Blog of Geekery: Doctor Who RPG: What If? CampaignsSiskoidhttp://www.blogger.com/profile/08266365376486695812noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-37940560.post-21627344050489994262020-12-06T09:08:32.313-04:002020-12-06T09:08:32.313-04:00Who does BSG!Who does BSG!Siskoidhttps://www.blogger.com/profile/08266365376486695812noreply@blogger.comtag:blogger.com,1999:blog-37940560.post-37478604716662952052020-12-05T23:21:08.084-04:002020-12-05T23:21:08.084-04:00A series of nicely realized ideas there, Siskoid. ...A series of nicely realized ideas there, Siskoid. :)<br /><br />Seeking to follow-up a Companions-based convention game I ran a few years ago I envisioned a follow-up where the Timelords call upon these companions again to investigate the Eye Of Harmony, or Eye of Disharmony more like after things start going seriously awry. Upon arrival at their intended destination they find that it's actually a multidimensional effort within the Matrix, essentially a quantum computer, but these alternative versions of themselves, whom they are forced to mix and match with to help achieve their aims hold very different philosophies to life, such as rugged individualism which doesn't exactly chime with your atypical TV companion. Achieving their aims becomes just as much about achieving a workable compromise with their doppelgangers as actually fixing the problem.<br /><br />This is by way of a preamble to a follow-up idea, <i>Noir Who</i> for the want of a better title, whereby such philosophies extend out across the basic storytelling process and the attendant universe. Instead of the universe being a place of wonderment and intrigue it's actually a dark, uncompromising place.<br /><br />The Timelords rather that being beacons of light use their victory in becoming the first race to harness the possibilities of time travel to enslave and sculpt the universe to their unyielding will. So profound is their victory that no other races can legitimately conceive of the tyranny, so opposition is simply not a possibility. However, the one thing they don't account for is the wily intervention of their own sentient time vessels, essentially, these junked, discarded TARDIS' start going rogue having had plenty of time to sulk and contemplate their unwitting part in tyrannical events in the dank, subterranean sub-basements of the capitol. Once free, they travel off to distant sentiment planets and casually throw open their doors to show off the fabulous future tech found inside knowing full well that it will eventually entice the unwary, and then they are off! The TARDIS eventually depositing the occupants upon an unknown alien world at a crucial juncture of (pre)history whereby the dark machinations of the Timelords can be witnessed taking place. If these companions fail to measure up in the intrigue, indignation or bravado stakes, the temperamental TARDIS is off again, to seek out another more <i>companionable</i>, proactive cohort instead. <br /><br />Although, the idea as initially conceived was closer in spirit to that of a Doctor Who/Blake's 7 crossover, this final development is probably more 'Free Huey' than 'Free Blake', if you know what I mean. The companions are essentially cast as counter-revolutionaries embroiled in a bitter long-term struggle whereby the storytelling deliberately pushes every conceivable moralistic button of said companions (players). <br /><br />Just how far are you prepared to go to achieve your lofty ideals? :P <br /><br />Obviously, stretching the conceit this far is more counter-productive than counter-revolutionary, it's simply not <i>Who</i> no matter what accoutrements are present, but I think it's instructive of the general stylistic possibilities, nonetheless. :| <br />Anonymoushttps://www.blogger.com/profile/02711870538395605114noreply@blogger.com