Being a new series of posts looking at role-playing game monsters/threats from across all games (probably with a preference for vintage games), but not an entirely serious look. Of course, Dungeons & Dragons is the old favorite, so I think we should start there, and come back to it at least once a month, which should still give other games their due. And so...
Monster: The Beholder
Game/Product: AD&D/Monster ManualWriting: Gary Gygax. Art: David C. Sutherland
Origin: A pun on "Beauty is in the eye of the beholder". A quintessentially D&D monster which doesn't appear in folklore, it just stems from asking questions about this "beholder" (a nice, archaic word) and his "eye". The result is a crazy floating ball (much bigger than it looks at 4-6 feet across), with 11 eyes, each with its own magical ray.
Fear Level: Elevated, once you stop laughing at this silly grin.
Danger Level: Final Boss.
Famous example: There's an Eye Tyrant called Xabash running the criminal underworld in Waterdeep.
I wonder if: Anyone ever mistook a Modron for a Beholder and needlessly crapped their pants.
The Beholder was my first monster love. I was 12. I got the original Monster Manual in a Toys R Us before boarding a plane for summer guardianship. I didn't know what role-playing games were. Since I had few books with me, I poured over it for two months. I started coloring the monsters in - the Beholder was a soft pink - but lost the book transferring planes on the way back. I later replaced the book, but it had a different cover. I painted a very cool miniature that's very wobbly on its this metal rod (to make it seem like it's floating over the dungeon floor), and its hair-eyes break off pretty easily. Here's its condition today (and yes, each eye is a different color, only one stalk missing):And I watched as the Spelljammer setting - D&D in Spaaaaaaaacccccce!!!! - used the design's weirdness as an excuse to make Beholders an alien species not native to any given D&D world. It just flew in space without a ship. They also started creating variants at that point, despite the monsters' hatred of diversity - perhaps inspired by the equally cyclopean, tentacled Daleks who also couldn't help mutating. The Beholder's one weakness, for me, is that you can't just use them willy-nilly. They're just too powerful. So you sit on them for a while, waiting for PCs to level up, then use them as an endgame threat. And once you've done that, well, you need to move on to another Big Bad or it gets repetitive. But it was great while it lasted, wasn't it?
If you have Beholder stories, please drop them in the comments!
Monster: The Beholder
Game/Product: AD&D/Monster ManualWriting: Gary Gygax. Art: David C. Sutherland
Origin: A pun on "Beauty is in the eye of the beholder". A quintessentially D&D monster which doesn't appear in folklore, it just stems from asking questions about this "beholder" (a nice, archaic word) and his "eye". The result is a crazy floating ball (much bigger than it looks at 4-6 feet across), with 11 eyes, each with its own magical ray.
Fear Level: Elevated, once you stop laughing at this silly grin.
Danger Level: Final Boss.
Famous example: There's an Eye Tyrant called Xabash running the criminal underworld in Waterdeep.
I wonder if: Anyone ever mistook a Modron for a Beholder and needlessly crapped their pants.
The Beholder was my first monster love. I was 12. I got the original Monster Manual in a Toys R Us before boarding a plane for summer guardianship. I didn't know what role-playing games were. Since I had few books with me, I poured over it for two months. I started coloring the monsters in - the Beholder was a soft pink - but lost the book transferring planes on the way back. I later replaced the book, but it had a different cover. I painted a very cool miniature that's very wobbly on its this metal rod (to make it seem like it's floating over the dungeon floor), and its hair-eyes break off pretty easily. Here's its condition today (and yes, each eye is a different color, only one stalk missing):And I watched as the Spelljammer setting - D&D in Spaaaaaaaacccccce!!!! - used the design's weirdness as an excuse to make Beholders an alien species not native to any given D&D world. It just flew in space without a ship. They also started creating variants at that point, despite the monsters' hatred of diversity - perhaps inspired by the equally cyclopean, tentacled Daleks who also couldn't help mutating. The Beholder's one weakness, for me, is that you can't just use them willy-nilly. They're just too powerful. So you sit on them for a while, waiting for PCs to level up, then use them as an endgame threat. And once you've done that, well, you need to move on to another Big Bad or it gets repetitive. But it was great while it lasted, wasn't it?
If you have Beholder stories, please drop them in the comments!



Comments
To: Siskoid
RE: The Beholder stories
I've encountered the Beholder in several sessions, and its more fun where the DM plays up their lawful-evil scheming nature etc.
I've also encountered Beholder-like enemies in "Enter The Gungeon" and Doom,
where the eyeballs had disco-flair rainbow effect etc.
The Beholder reminds me of Argus Panoptes and the Palantir,
we had one quest arc where the main eye of a Beholder is 'immortal',
and can regenerate the beholder given sufficient majika and time.
My youngest child loved these. He would often request to read through the 2nd edition Monster Manual, and loved the various Beholders in there. I have a similar 'problem' as you - I love these creatures, but they're just too beefy to use as recurring foes.
Oh, one last little fun memory. The Chapter One boss fight in the PS2 beat-em-up Baldur's Gate game is a Beholder, voiced by none other than the esteemed Tony Jay. Not only was he a beautiful fight, but that voice really got the gravitas of a Beholder across.