John Byrne comes in to ink and modernize Steve Ditko's breakdowns this issue, just in time for the war between the two generations of Spaceknights. On one side, Rom, the Spaceknight Squadron, Brandy Clark and a remaining handful of Galadorian humans. On the other, lots of nasty Spaceknights with cannons for hands who want to wipe out weak weak humanity, including their own, since they just melted every knight's human remains!
Rom and friends have just walked into the middle of things and right away, Byrne's influence manages to make even Seeker a little badass.
As much as a pink fighter jet with bird wings can be, at any rate. Meanwhile, Rom's honorable stance against killing isn't doing him any favors. And as a living shield, he's not performing miracles either.
There goes more humanity. Sure, here humans are a dime a dozen, but on Galador, this is all that's left:
Not very inspiring. War ensues, where every single human except Brandy is wiped out. Yes, even Eyepatch Girl.
Up in the Dark Tower, we finally meet the corrupt Spaceknight who's leading these renegades. Enter DOMINOR!
Just another frustrated handless monster, or is there more up his... uh... gun?
MELODRAMA BREAK
Ok, now back to the action. Scanner has detected the other returning Spaceknights at the edge of her sensor range.
So it becomes imperative that the Squadron get to the Dark Tower's communications center to make that important long-distance call. But could they lose the war before they can even call for reinforcements? As the enter through the bowels of the building, Seeker is left to be killed as he takes on a large NextGen Spaceknight force.
Scanner, with Trapper's help, reaches the communications center, while Rom heads to the top to talk to Dominor. Turns out Dominor's not too happy with his goons destroying their humanities. His plan was to make the strongest Spaceknights, weed out the genetically weak, then return to being humans with a new, purer gene pool. At least HE'S got his humanity hidden away somewhere. So he offers Rom a deal: If he gives him Brandy Clark to mate with, he'll let her live. Quoth Rom:
Next week: It's AWNNNNNNNNNNNNNN!
Rom and friends have just walked into the middle of things and right away, Byrne's influence manages to make even Seeker a little badass.
As much as a pink fighter jet with bird wings can be, at any rate. Meanwhile, Rom's honorable stance against killing isn't doing him any favors. And as a living shield, he's not performing miracles either.
There goes more humanity. Sure, here humans are a dime a dozen, but on Galador, this is all that's left:
Not very inspiring. War ensues, where every single human except Brandy is wiped out. Yes, even Eyepatch Girl.
Up in the Dark Tower, we finally meet the corrupt Spaceknight who's leading these renegades. Enter DOMINOR!
Just another frustrated handless monster, or is there more up his... uh... gun?
MELODRAMA BREAK
Ok, now back to the action. Scanner has detected the other returning Spaceknights at the edge of her sensor range.
So it becomes imperative that the Squadron get to the Dark Tower's communications center to make that important long-distance call. But could they lose the war before they can even call for reinforcements? As the enter through the bowels of the building, Seeker is left to be killed as he takes on a large NextGen Spaceknight force.
Scanner, with Trapper's help, reaches the communications center, while Rom heads to the top to talk to Dominor. Turns out Dominor's not too happy with his goons destroying their humanities. His plan was to make the strongest Spaceknights, weed out the genetically weak, then return to being humans with a new, purer gene pool. At least HE'S got his humanity hidden away somewhere. So he offers Rom a deal: If he gives him Brandy Clark to mate with, he'll let her live. Quoth Rom:
Next week: It's AWNNNNNNNNNNNNNN!
Comments
(That's a reference to Middle Earth RPG gruesome critics table that only a veteran geek comprends).
Roger