Being the fifth profile in the polyhedral life of our favorite dice. This week: The d12.Poor d12... Probably the least loved dice, outpaced even by little d4 because people keep confusing it with a d20 and throwing it away in a fit of rage. What CAN you do with a 12-sided die that couldn't be done better by 2d6, huh? That's what us d-sixers wanna know! (Ooh, this just got political.)
Real name: Dodecahedron
Nickname: Why would it have one?
Uses: Random Hour Generator. d12 System Core. Axe and two-handed sword damage. In many systems, the highest skill rank. Pokéthulhu. Thousand Suns.
Beloved because: Geeks overrate things others underrate, ergo, the geekiest of the geeks like the d12. The only dice left you can spin an open license around.
Hated because: Politics. Not a Hit Die. Gets lower numbers than 2d6. Too easy to roll.
Bonus niche tattoo:
Real name: Dodecahedron
Nickname: Why would it have one?
Uses: Random Hour Generator. d12 System Core. Axe and two-handed sword damage. In many systems, the highest skill rank. Pokéthulhu. Thousand Suns.
Beloved because: Geeks overrate things others underrate, ergo, the geekiest of the geeks like the d12. The only dice left you can spin an open license around.
Hated because: Politics. Not a Hit Die. Gets lower numbers than 2d6. Too easy to roll.
Bonus niche tattoo:
Comments
1. Roll a 1.
2. Generate a truly random number between 1 and 12.
Just sayin'.
Jeff: You're the man.
Au contraire!
D&D3.5e -- barbarian HD. ;)