1246. Renewal
PUBLICATION: Star Trek: Untold Voyages #1, Marvel Comics, March 1998
CREATORS: Glenn Greenberg (writer), Michael Collins and Keith Williams (artists)
STARDATE: 7413.2 (just after The Motion Picture)
PLOT: After the V'ger incident, Admiral Kirk is allowed to finish the Enterprise's shakedown cruise before having to return to his desk job. However, the Klingons show too much interest in the Constitution-class refit and try to take the ship. Kirk manages to beat three cruisers off by exploiting a dangerous design flaw that has phaser power course through the engines. At full power, the phasers are incredibly powerful, but burn out the engine. The Klingons don't realize it's a one-shot weapon and leave. Kirk has proven he should be in the center seat for a second 5-year mission.
CONTINUITY: Renewal picks up the loose threads from The Motion Picture (answering to the Klingons for V'ger, looking for survivors of Station Epsilon 9, Admiral Nogura wants Kirk back behind his desk, the design flaw hasn't been corrected). The Organians seem to have given up on enforcing their imposed treaty on the Federation and the Klingons (Errand of Mercy).
DIVERGENCES: None.
PANEL OF THE DAY - How every Klingon extra from the Movie Era is supposed to die.
REVIEW: I'm pretty sure Untold Voyages could have been a long-running series detailing the entire 5-year mission of the refit Enterprise. Greenberg gets the characters right and doesn't shy away from continuity, believably placing this right after The Motion Picture. Page count forces the comic to gloss over certain scenes just to put the pieces where they need to be to set up the second 5-year mission, but that's entirely forgivable. The art is perhaps the real star here, with Collins and Williams drawing expressive likenesses, cool TMP-style Klingons and effective space battle scenes. They almost manage to make the TMP uniforms palatable (Male Nurse Kirk's as always the most acceptable). I'm not gonna hold the design choices of the first film against them, of course.
PUBLICATION: Star Trek: Untold Voyages #1, Marvel Comics, March 1998
CREATORS: Glenn Greenberg (writer), Michael Collins and Keith Williams (artists)
STARDATE: 7413.2 (just after The Motion Picture)
PLOT: After the V'ger incident, Admiral Kirk is allowed to finish the Enterprise's shakedown cruise before having to return to his desk job. However, the Klingons show too much interest in the Constitution-class refit and try to take the ship. Kirk manages to beat three cruisers off by exploiting a dangerous design flaw that has phaser power course through the engines. At full power, the phasers are incredibly powerful, but burn out the engine. The Klingons don't realize it's a one-shot weapon and leave. Kirk has proven he should be in the center seat for a second 5-year mission.
CONTINUITY: Renewal picks up the loose threads from The Motion Picture (answering to the Klingons for V'ger, looking for survivors of Station Epsilon 9, Admiral Nogura wants Kirk back behind his desk, the design flaw hasn't been corrected). The Organians seem to have given up on enforcing their imposed treaty on the Federation and the Klingons (Errand of Mercy).
DIVERGENCES: None.
PANEL OF THE DAY - How every Klingon extra from the Movie Era is supposed to die.
REVIEW: I'm pretty sure Untold Voyages could have been a long-running series detailing the entire 5-year mission of the refit Enterprise. Greenberg gets the characters right and doesn't shy away from continuity, believably placing this right after The Motion Picture. Page count forces the comic to gloss over certain scenes just to put the pieces where they need to be to set up the second 5-year mission, but that's entirely forgivable. The art is perhaps the real star here, with Collins and Williams drawing expressive likenesses, cool TMP-style Klingons and effective space battle scenes. They almost manage to make the TMP uniforms palatable (Male Nurse Kirk's as always the most acceptable). I'm not gonna hold the design choices of the first film against them, of course.
Comments
In the history of all Star Trek uniforms, they are the only ones I've really hated. I disliked the TNG seasons 1&2 uniforms, but all the others have ranged from quite good to great. But those... urgh.
I'm hoping over the course of the series we see Shatner's hair morph from his TMP wig to his TWOK wig.
I'm very glad to read that you liked UNTOLD VOYAGES #1 so much. It was a dream project for me, and working with penciler Mike Collins and editor Tim Tuohy was a wonderful experience.
Tim actually contributed significantly to issue #1. My original plot for it was very different, and Paramount wasn't very enthusiastic about it, but one little suggestion from Tim sent the whole thing in a different direction and from that point on, we were rolling smoothly. Thanks again, Tim!
I have to say, I really LIKE the TMP uniforms! Always did, though I prefer the ones introduced in THE WRATH OF KHAN. (Around the office, Tim and I referred to UNTOLD VOYAGES as "The Grey Pajamas Saga.")
And LiamKav--Mike Collins and I were very much aware of the differences between Shatner's TMP hair and his TWOK hair. On that matter alone, I think you'd be very pleased with UNTOLD VOYAGES #5.