Source: Trinity #28-51 (2008-2009)
Type: Alternate timelineIn the front half of the weekly Trinity series, Kurt Busiek spent so much time telling us what the Trinity (Superman, Batman and Wonder Woman) meant as SYMBOLS, that the only place he could go in the second half was literally turn them into abstractions. Through the machinations of the villains, the Trinity are removed from the timeline, creating a world where the JSA is in charge of the heroing internationally, but also one where those villains can turn themselves into gods. Only three people could truly stop them, see. Somewhere else - another planet? another time? another dimension? - the Trinity have survived as ideas. They are worshiped by the local population and their stories transposed into myths. For example, Kellel of the Dawn was killed by a monster looking very much like Doomsday and resurrected. The people also tell of a war between the Trinity itself which laid waste to the previous world and created their own. Kellel's battle clothes are notable for being less armored than his normal attire:
Back on our (changed) world, the people who used to be closest to the Trinity - Lois, Alfred, Dick and Donna - are drawn together by forces unknown and mystically find their way to that world and eventually contact the gods.The Trinity - Kellel, Dinanna and Rabat - agree to help their friends from another reality fight off the evil gods that have sprung up there in their shiny new avatar forms:
At at the end of what I called at the time a better Final Crisis than Final Crisis, the evil gods are defeated and the Trinity go back to becoming legends rather than myths.
Type: Alternate timelineIn the front half of the weekly Trinity series, Kurt Busiek spent so much time telling us what the Trinity (Superman, Batman and Wonder Woman) meant as SYMBOLS, that the only place he could go in the second half was literally turn them into abstractions. Through the machinations of the villains, the Trinity are removed from the timeline, creating a world where the JSA is in charge of the heroing internationally, but also one where those villains can turn themselves into gods. Only three people could truly stop them, see. Somewhere else - another planet? another time? another dimension? - the Trinity have survived as ideas. They are worshiped by the local population and their stories transposed into myths. For example, Kellel of the Dawn was killed by a monster looking very much like Doomsday and resurrected. The people also tell of a war between the Trinity itself which laid waste to the previous world and created their own. Kellel's battle clothes are notable for being less armored than his normal attire:
Back on our (changed) world, the people who used to be closest to the Trinity - Lois, Alfred, Dick and Donna - are drawn together by forces unknown and mystically find their way to that world and eventually contact the gods.The Trinity - Kellel, Dinanna and Rabat - agree to help their friends from another reality fight off the evil gods that have sprung up there in their shiny new avatar forms:
At at the end of what I called at the time a better Final Crisis than Final Crisis, the evil gods are defeated and the Trinity go back to becoming legends rather than myths.
Comments
The first half works as a philosophical thesis on what the characters mean to the DCU (and the readers), while the back half is a solid "what if" story with high stakes.
It's Flashpoint done right.