If I'm going to convert each season into a role-playing campaign, I thought I might as well do the "players'" character sheets. We lose Susan today, so perhaps it's time for Carole Ann to surrender her sheet to us. (Click to enlarge.)Time Lords have tons of Traits. They hardly fit in that little box. Here are Susan's:
GOOD TRAITS
-Attractive (Minor) - strange but cute
-Fast Healing (Minor) - sprained ankles never stay sprained very long
-Lucky (Minor)
-Run For Your Life! (Minor)
-Screamer! (Minor)
-Time Traveller/Tech Level 2 (Minor) - the stuff she learned in that Aztec school
-Time Traveller/Tech Level 5 (Minor) - the stuff she learned at Coal Hill
BAD TRAITS
-Clumsy (Minor)
-Eccentric/Fiercely loyal to her grandfather (Minor) - she won't easily disobey him
-Eccentric/Perpetually "wet" (Minor) - Susan's first reflex will usually be to scream, run or freeze, and she'll even interfere with companions who want to stand and fight
-Eccentric/Quick to love (Minor) - Susan swiftly becomes enamored of the people she meets on her travels and is quick to trust them, even with her life (ex.: Ian, Barbara, Ping-Cho, the Sensorites, David)
-Impulsive (Minor)
-Outcast (Minor) - exiled from Gallifrey for stealing a TARDIS with you know who
SPECIAL TRAITS
-Inexperienced (+3 Story Points)
-Psychic
-Telepathy - limited to when telepathic fields are available (such as in The Sensorites). In other words, she's got to spend Story Points to make things happen
-Time Lord - no Feel the Turn of the Universe, factored into her higher Story Points
-Vortex - only a +1 bonus, because she can't pilot the TARDIS alone, but can help service it
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Putting herself out of action through falls, sprains, fear, scholastic opportunities, or her grandfather's over-protectiveness.
That's my take using the Doctor Who: Adventures in Time and Space system, anyway. Do you like this? Should I do them for every character as they take their last bows?
GOOD TRAITS
-Attractive (Minor) - strange but cute
-Fast Healing (Minor) - sprained ankles never stay sprained very long
-Lucky (Minor)
-Run For Your Life! (Minor)
-Screamer! (Minor)
-Time Traveller/Tech Level 2 (Minor) - the stuff she learned in that Aztec school
-Time Traveller/Tech Level 5 (Minor) - the stuff she learned at Coal Hill
BAD TRAITS
-Clumsy (Minor)
-Eccentric/Fiercely loyal to her grandfather (Minor) - she won't easily disobey him
-Eccentric/Perpetually "wet" (Minor) - Susan's first reflex will usually be to scream, run or freeze, and she'll even interfere with companions who want to stand and fight
-Eccentric/Quick to love (Minor) - Susan swiftly becomes enamored of the people she meets on her travels and is quick to trust them, even with her life (ex.: Ian, Barbara, Ping-Cho, the Sensorites, David)
-Impulsive (Minor)
-Outcast (Minor) - exiled from Gallifrey for stealing a TARDIS with you know who
SPECIAL TRAITS
-Inexperienced (+3 Story Points)
-Psychic
-Telepathy - limited to when telepathic fields are available (such as in The Sensorites). In other words, she's got to spend Story Points to make things happen
-Time Lord - no Feel the Turn of the Universe, factored into her higher Story Points
-Vortex - only a +1 bonus, because she can't pilot the TARDIS alone, but can help service it
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Putting herself out of action through falls, sprains, fear, scholastic opportunities, or her grandfather's over-protectiveness.
That's my take using the Doctor Who: Adventures in Time and Space system, anyway. Do you like this? Should I do them for every character as they take their last bows?
Comments
But I still think it's sad that C7 appear to have totally fumbled this potentially great franchise. Their recent newsletter of forthcoming releases for early 2012 had no mention whatsoever of DWAITAS :(
And the 11th Doctor repackaging probably won't appear now until the Ponds have left the TARDIS... thus necessitating another repackaging.
It's can't be entirely the fault of the BBC as other Doctor Who licensed products come out all the time - and not just one-offs but magazines, toys, statues etc. The pages of DWM and the Forbidden Planet catalogue are full of DW merch, but no sign of anything more for DWAITAS.
Phew, got that off my chest. No to go and relax in a quiet corner ;)
It could have been more, but I'm ok with it being what it is. If it gets back on track, it'll be an unexpected bonus as far as I'm concerned.
I think it's just that the books/box sets were promised, we saw pictures of the covers, lists of their contents and then... nothing... and more nothing...
It's all academic for me, anyway, as I've found my niche now with the retroclones and was only looking at DWAITAS as something Whovian to collect ;)
Hopefully Primeval will be out soon - interesting to see that engine turned to a more combat-orientated setting (which is why I wanted the UNIT material!)
I don't miss having more DWAITAS stuff for myself, but for the kids it can and should be a perfect introductory game for.
I think they're just great!
We'll see it I'm successful at it. Keep your eyes on the blog. Maybe when Ben and Polly leave, I'll be able to provide a link to a 1st Doc pdf bundle on Googledocs.
Available here