It's pretty exciting! I'm joining the Fire and Water family of podcasts and collaborating with the inestimable Irredeemable Shag to talk DC Comics role-playing on an occasional basis (let's call it a quarterly for now). The inaugural episode of the HERO POINTS podcast tackles the very first role-playing game set in the DC Universe - Mayfair's DC Heroes RPG, 1st edition! Future episodes will examine various products from DCH, West End's DCU and Green Ronin's DC Adv.
Be sure to check out DC RPG: THE HERO POINTS PODCAST on iTunes as part of THE FIRE AND WATER PODCAST feed! Alternatively, you can download the podcast by right-clicking here, choosing "Save Target/Link As", and selecting a location on your computer to save the file.
(We apologize in advance for some distortion on my end of things for a short bit around the middle of the 'cast. Shag blames his software and I blame my equipment, but regardless, we'll work hard to fix it for future Hero Points episodes.)
Important websites
The Fire and Water Tumblr for images from this box set.
Shag can always be found at Firestorm Fan where he pays tribute to Firestorm every day.
Writeups.org can be found here.
And this is my own DCH write-up site circa 2001.
As promised on the show, here's the Daily Planet page that started me on my journey to recreate, then having failed, find the DC Heroes RPG.
Please, share your memories of the game in the comments (or on superhero role-playing in general), and we'll make sure to give you a mention in our listener feedback when the second episode rolls around.
Let's roll!
Be sure to check out DC RPG: THE HERO POINTS PODCAST on iTunes as part of THE FIRE AND WATER PODCAST feed! Alternatively, you can download the podcast by right-clicking here, choosing "Save Target/Link As", and selecting a location on your computer to save the file.
(We apologize in advance for some distortion on my end of things for a short bit around the middle of the 'cast. Shag blames his software and I blame my equipment, but regardless, we'll work hard to fix it for future Hero Points episodes.)
Important websites
The Fire and Water Tumblr for images from this box set.
Shag can always be found at Firestorm Fan where he pays tribute to Firestorm every day.
Writeups.org can be found here.
And this is my own DCH write-up site circa 2001.
As promised on the show, here's the Daily Planet page that started me on my journey to recreate, then having failed, find the DC Heroes RPG.
Please, share your memories of the game in the comments (or on superhero role-playing in general), and we'll make sure to give you a mention in our listener feedback when the second episode rolls around.
Let's roll!
Comments
My avatar NPC was replaced by a Manhunter too.
Considering the sheer lunacy of some GLs, the fact that this one, affectionately named Br'k, is at times the most effective and emotive characters, despite being deaf/mute/mindless. Its fun, combined with the Russian Roulette-like system of rotating characters.
The DCHeroes / Dr.Who system gestalt works wonders so-far. Hooray!
#firestormsucks
And now trolling Shag as well.
Oh man, I so went through that as well! So many Dr.Who adventures left me totally puzzled as to how to go forward and fix the problems posed by the GM...EVEN THOUGH our superhero/fantasy stuff wasn,t even THAT focused on fighting.
But back to the question of DC Heroes experiences:
I was in one of Siskoid's groups (The Crusaders - http://siskoid.com/RPG/Crusaders/index.html). I remember realy loving DC Heroes for the diversity chargen offered, the schedule flexibility a game of Supers offers and most of all: the power stunts. I absolutely loved trying to figure out new and exciting ways to push my character's powers to new uses.
It was also our first time delving into mini-session subplots which forced us to flesh out our character's individual story lines. It made us into better character writers.
yeah, you played Blue Devil and Mark Doiron was Red Tornemo. Whenever a player would return to town (or in Bert's case, the group went to THEIR town) and not have a continuing character in the campaign, I would hand them a DC character. That's how Reddy, Blue Devil and Plastic Man wound up in the "Crusaders".
This was 3rd edition, and in that version going heavy into actual superpowers tended to be less efficient than using other systems, at least at the point levels of this game. (My character was mostly using the cyberpunk books; another was using magic as I recall, and there may have been a Psionic as well. Superworlds in GURPS tend to be 'anything goes' for character generation) The 4th edition rules make it easier to actually use powers, I think.
(Just FYI, we'd also played V&V, AD&D, The Fantasy Trip, Call of Cthulhu, Star Trek, Star Wars, Bushido, Paranoia, and James Bond 007.)
He lost... badly.