In the spirit of each successive series seen as a Doctor Who RPG campaign, John, Keegan, Philippa, Daniel and Robert have handed in their character sheets at campaign's end. We start with John's K9 Mark 2:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*K-9 has a +2 Athletics Expertise in Flight, a +2 Knowledge Expertise in Xenology and a +2 Technology Expertise in Computers.
GOOD TRAITS
Armour (Minor) - 10 points
Arrogant (Minor)
Boffin (Major)
Brave (Minor)
Flight (Major)
Natural Weapon/Laser Nose (Minor) - Damage 5[2/5/7] or Stun
Photographic Memory (Major)
Sense of Direction (Minor)
Size/Tiny (Minor)
Technically Adept (Minor)
Time Traveller (Major) - All Tech levels
BAD TRAITS
Adversaries (Major) -Drake, Thorne, the Korven
Amnesia (Major)
Argumentative (Minor)
Distinctive (Minor)
Impulsive (Minor)
Trade Value (Minor) - Some at the Department would like to strip him for parts
Weakness/Low battery (Minor) - When K-9 rolls double "1"s on any roll of a physical nature (like using his nose laser or rolling down a hill), his batteries run low. Unless he finds a power source (the TARDIS will do), his physical Attributes and Skills will all drop to 1, and further drop to 0 if he make another roll of a physical nature above Average difficulty.
Weakness/No limbs (Major) - K-9 cannot pick up things (no hands or arms).
SPECIAL TRAITS
Feel the Turn of the Universe
Robot
Special: K9 can regenerate from death/destruction thanks to a mechanical "regeneration unit".
Telepathy (Major) - K-9 can interface with machines, but not human minds.
Vortex
GADGET TRAITS
Delete (Minor) - K9 has an auto-destruct function
Forcefield (Minor) - K9 can modify his nose laser to project a weak forcefield that can repel toxic gases
Open/Close (Minor)
Push/Pull (Minor) - K9 can modify his nose laser to act as a tractor beam
Scan (Minor)
Teleport (Minor) - K9 has a personal transmat system that allows him to teleport circuits and other parts in and out of his body without it needing to be opened
Track (Major)
Transmit (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Though there are some points to be wrung out of misunderstanding human idiom, K9 banked the most points from his Amnesia Trait. Since his past was a blank slate, he would never know if any given alien coming through the spacetime manipulator behind him would be friend or foe, nor if they were lying or telling the truth about the details of his life.
Keegan plays Starkey/Stark Reality:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Starkey has a +2 Survival Expertise in Urban Environments and a +2 Technology Expertise in Hacking.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Adversary (Minor) - The Department
Impulsive (Minor)
Wanted (Minor) - by the Department
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Starkey lets his friendships drive his Impulsive Traits, getting him (and them!) into trouble by barging in without a plan. Hopefully, the Story Points thus accumulated can be used to get them out of it.
Philippa's sheet for Jorjie:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Jorjie has a +2 Technology Expertise in Hacking.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Charming (Minor)
Empathic (Minor)
Friends (Minor) - Her mother June is a Department Inspector
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Adversary (Minor) - The Department (but not her mum)
Code of Conduct (Minor)
Impulsive (Minor)
Obligation (Minor) - Jorjie is still in school, and her mother insists she goes
SPECIAL TRAITS
Inexperienced
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Jorjie's relationships are her main source of Story Points. Disobeying her mother and getting caught in the middle of an unsupervised adventure, for example, or getting the cold (clueless) shoulder from Starkey, or giving the benefit of the doubt to some ambiguously threatening NPC.
Daniel's Darius:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Darius has a +2 Craft Expertise in Music, a +2 Survival Expertise in Underground Environments and a +2 Technology Expertise in Cars.
GOOD TRAITS
Devotion (Minor) - to Professor Gryffen
Run for Your Life! (Minor)
Sense of Direction (Minor)
BAD TRAITS
Argumentative (Minor)
Impulsive (Minor)
Phobia (Minor) -Claustrophobia Clowns
Selfish (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Darius is likely to betray K9 or Starkey to the Department, out of mistrust, bitterness or jealousy, but obviously, his player knows they're all working towards the same goals. But acting as an antagonist can definitely be worthwhile, Story Point-wise.
And Robert's character sheet for Professor Gryffen:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Gryffen has a +2 Knowledge Expertise in Xenology, a +2 Science Expertise in Temporal Physics, and a +2 Technology Expertise in Robotics/Cybernetics.
GOOD TRAITS
Boffin (Major)
Cutting Edge Technology (Minor) - Through the Department, Gryffen has access to alien tech
Reverse the Polarity of the Neutron Flow (Major)
Technically Adept (Minor)
BAD TRAITS
Code of Conduct (Minor)
Forgetful (Minor)
Insatiable Curiosity (Minor)
Obligation (Minor) - To the Department
Obsession (Minor) - Recovering his time-lost family
Phobia (Minor) - Agoraphobia; Gryffen cannot leave his home without having a panic attack
GRYFFEN MANOR BASE TRAITS
Advanced Technology
Alien Gadget - Space-Time Manipulator
Computing Power
Dangerous Experiment/Space-Time Rift - Space-Time Manipulator
Database Access
Defence Systems - The Mansion's doors can be protected by a forcefield
Laboratory
Special: The Mansion is connected to underground tunnels that go all over London
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Professor Gryffen will often be giving his undivided attention to some experiment and neglect what is happening around him, whether that's the kids' personal drama or the STM spewing out aliens in the next room. As you can imagine, this creates opportunities for major oversights, misunderstandings and chaos, and therefore, Story Points.
Now available: The complete K9 character sheet bundle in high quality printable pdf (+ blank sheet).
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*K-9 has a +2 Athletics Expertise in Flight, a +2 Knowledge Expertise in Xenology and a +2 Technology Expertise in Computers.
GOOD TRAITS
Armour (Minor) - 10 points
Arrogant (Minor)
Boffin (Major)
Brave (Minor)
Flight (Major)
Natural Weapon/Laser Nose (Minor) - Damage 5[2/5/7] or Stun
Photographic Memory (Major)
Sense of Direction (Minor)
Size/Tiny (Minor)
Technically Adept (Minor)
Time Traveller (Major) - All Tech levels
BAD TRAITS
Adversaries (Major) -
Amnesia (Major)
Argumentative (Minor)
Distinctive (Minor)
Impulsive (Minor)
Trade Value (Minor) - Some at the Department would like to strip him for parts
Weakness/Low battery (Minor) - When K-9 rolls double "1"s on any roll of a physical nature (like using his nose laser or rolling down a hill), his batteries run low. Unless he finds a power source (the TARDIS will do), his physical Attributes and Skills will all drop to 1, and further drop to 0 if he make another roll of a physical nature above Average difficulty.
Weakness/No limbs (Major) - K-9 cannot pick up things (no hands or arms).
SPECIAL TRAITS
Feel the Turn of the Universe
Robot
Special: K9 can regenerate from death/destruction thanks to a mechanical "regeneration unit".
Telepathy (Major) - K-9 can interface with machines, but not human minds.
Vortex
GADGET TRAITS
Delete (Minor) - K9 has an auto-destruct function
Forcefield (Minor) - K9 can modify his nose laser to project a weak forcefield that can repel toxic gases
Open/Close (Minor)
Push/Pull (Minor) - K9 can modify his nose laser to act as a tractor beam
Scan (Minor)
Teleport (Minor) - K9 has a personal transmat system that allows him to teleport circuits and other parts in and out of his body without it needing to be opened
Track (Major)
Transmit (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Though there are some points to be wrung out of misunderstanding human idiom, K9 banked the most points from his Amnesia Trait. Since his past was a blank slate, he would never know if any given alien coming through the spacetime manipulator behind him would be friend or foe, nor if they were lying or telling the truth about the details of his life.
Keegan plays Starkey/Stark Reality:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Starkey has a +2 Survival Expertise in Urban Environments and a +2 Technology Expertise in Hacking.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Adversary (Minor) - The Department
Impulsive (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Starkey lets his friendships drive his Impulsive Traits, getting him (and them!) into trouble by barging in without a plan. Hopefully, the Story Points thus accumulated can be used to get them out of it.
Philippa's sheet for Jorjie:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Jorjie has a +2 Technology Expertise in Hacking.
GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Charming (Minor)
Empathic (Minor)
Friends (Minor) - Her mother June is a Department Inspector
Run for Your Life! (Minor)
Technically Adept (Minor)
BAD TRAITS
Adversary (Minor) - The Department (but not her mum)
Code of Conduct (Minor)
Impulsive (Minor)
Obligation (Minor) - Jorjie is still in school, and her mother insists she goes
SPECIAL TRAITS
Inexperienced
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Jorjie's relationships are her main source of Story Points. Disobeying her mother and getting caught in the middle of an unsupervised adventure, for example, or getting the cold (clueless) shoulder from Starkey, or giving the benefit of the doubt to some ambiguously threatening NPC.
Daniel's Darius:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Darius has a +2 Craft Expertise in Music, a +2 Survival Expertise in Underground Environments and a +2 Technology Expertise in Cars.
GOOD TRAITS
Devotion (Minor) - to Professor Gryffen
Run for Your Life! (Minor)
Sense of Direction (Minor)
BAD TRAITS
Argumentative (Minor)
Impulsive (Minor)
Phobia (Minor) -
Selfish (Minor)
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Darius is likely to betray K9 or Starkey to the Department, out of mistrust, bitterness or jealousy, but obviously, his player knows they're all working towards the same goals. But acting as an antagonist can definitely be worthwhile, Story Point-wise.
And Robert's character sheet for Professor Gryffen:
Stuff that didn't fit on the sheet, kept on the back...
SKILLS
*Gryffen has a +2 Knowledge Expertise in Xenology, a +2 Science Expertise in Temporal Physics, and a +2 Technology Expertise in Robotics/Cybernetics.
GOOD TRAITS
Boffin (Major)
Cutting Edge Technology (Minor) - Through the Department, Gryffen has access to alien tech
Reverse the Polarity of the Neutron Flow (Major)
Technically Adept (Minor)
BAD TRAITS
Code of Conduct (Minor)
Forgetful (Minor)
Insatiable Curiosity (Minor)
Obligation (Minor) - To the Department
Obsession (Minor) - Recovering his time-lost family
Phobia (Minor) - Agoraphobia; Gryffen cannot leave his home without having a panic attack
GRYFFEN MANOR BASE TRAITS
Advanced Technology
Alien Gadget - Space-Time Manipulator
Computing Power
Dangerous Experiment/Space-Time Rift - Space-Time Manipulator
Database Access
Defence Systems - The Mansion's doors can be protected by a forcefield
Laboratory
Special: The Mansion is connected to underground tunnels that go all over London
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Professor Gryffen will often be giving his undivided attention to some experiment and neglect what is happening around him, whether that's the kids' personal drama or the STM spewing out aliens in the next room. As you can imagine, this creates opportunities for major oversights, misunderstandings and chaos, and therefore, Story Points.
Now available: The complete K9 character sheet bundle in high quality printable pdf (+ blank sheet).
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