In the spirit of each successive series seen as a Doctor Who RPG campaign, Pearl and Matt have handed in their character sheets before leaving.
Stuff that didn't fit on Bill's sheet, kept on the back...
GOOD TRAITS
Brave (Minor)
Charming (Minor)
Indomitable (Major) - The image of Bill's mother acts as a focus for her Resolve
Run for Your Life! (Minor)
Time Lord Mentor (Major) - The Doctor has taken Bill under his wing
BAD TRAITS
Argumentative (Minor)
Insatiable Curiosity (Minor)
Dark Secret (Minor) - Bill has kept her sexual orientation from her foster mother
Distinctive (Minor) - Bill's fashion sense is quirky and fun
Unlucky
SPECIAL TRAITS
Death Habit - Bill uses this to buy off levels of Unadventurous
*Note: While Bill spent her last adventure as a Mondasian Cyberman, her character sheet never reflected this change, nor was it worth the effort to re-stat her for the life of a puddle of sentient oil upon her departure
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Pearl, a novice gamer, has been kept in the dark on purpose regarding the campaign's tropes so she could give a more genuine performance as someone who was discovering it. Whenever she puts two and two together by herself without the need to have something explained to her, she is awarded bonus Story Points.
As for Nardole's sheet:
And what's on the back...
SKILLS
*Nardole has a +2 Fighting Expertise in Tarovian martial arts, a +2 Subterfuge Expertise in Running cons, and a +2 Technology Expertise in Computers.
GOOD TRAITS
Code Breaker (Minor)
Fast Healing (Major)
Hot Shot (Minor)
Screamer! (Minor)
Technically Adept (Minor)
Time Traveller (Major)
Tough (Minor)
Voice of Authority (Minor) - Nardole was given some authority over the Doctor by River Song, but this ability was removed after his player abused it for other purposes (like ruling over Constantinople for a few years as a joke)
BAD TRAITS
Argumentative (Minor)
Distinctive (Minor)
Eccentric (Minor) - Nardole can't help but add to his backstory, with tall tales that are probably mostly untrue, often about how his body used to be different
Obligation (Major) -To make the Doctor keep his oath to guard the Vault that contains Missy To keep the Doctor out of trouble, especially in cases involving Missy
Phobia (Minor) - Heights
Prejudice (Minor) - Nardole does not like humans very much, and can be vocal about it
Unadventurous (Minor)
SPECIAL TRAITS
Alien
Alien Organs (Minor) - Nardole's cardiovascular system is near-human, but different enough to save him from diseases fatal to human beings, or from registering as human on Cyber-scanners
Cyborg
Special: Nerve Strike - As a Brown Tabard in Tarovian martial arts, Nardole can perform a Tarovian neck pinch, though only with his right hand; When used in hand-to-hand combat, this technique is treated as a normal attack roll – except that the attacker needs at least a Good result to deliver the nerve strike (a mere Success won’t be enough). In all cases, no real damage is done – and if the nerve strike does succeed, it will result in a standard Stun effect. When used outside combat, this maneuver requires a Coordination + Subterfuge roll, opposed by the intended victim’s reaction roll. If the victim is unaware of the technique, has no reason to suspect anything, etc., the reaction / defense roll simply uses their raw Awareness; if, however, the victim knows that the character has access to this technique or has good reasons to suspect some dirty trick, the roll will be based on Awareness + Ingenuity. In noncombat situations, however, a mere Success is enough to deliver the nerve strike (since the victim is either caught off-guard or has had no real time to adopt a fighting attitude)
Vortex
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Though Nardole does not have the Cowardly Trait, his player does enjoy making him act like a scaredy-cat, and when that proves an impediment to the resolution of a given scenario, the GM awards him some Story Points. He's also been known to score bonus SP for good jokes or for crazy backstory that turns out to be useful in some way.
Now available: The incomplete 12th Doctor character sheet bundle in high quality printable pdf (+ blank sheet).
Stuff that didn't fit on Bill's sheet, kept on the back...
GOOD TRAITS
Brave (Minor)
Charming (Minor)
Indomitable (Major) - The image of Bill's mother acts as a focus for her Resolve
Run for Your Life! (Minor)
Time Lord Mentor (Major) - The Doctor has taken Bill under his wing
BAD TRAITS
Argumentative (Minor)
Insatiable Curiosity (Minor)
Distinctive (Minor) - Bill's fashion sense is quirky and fun
Unlucky
SPECIAL TRAITS
Death Habit - Bill uses this to buy off levels of Unadventurous
*Note: While Bill spent her last adventure as a Mondasian Cyberman, her character sheet never reflected this change, nor was it worth the effort to re-stat her for the life of a puddle of sentient oil upon her departure
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Pearl, a novice gamer, has been kept in the dark on purpose regarding the campaign's tropes so she could give a more genuine performance as someone who was discovering it. Whenever she puts two and two together by herself without the need to have something explained to her, she is awarded bonus Story Points.
As for Nardole's sheet:
And what's on the back...
SKILLS
*Nardole has a +2 Fighting Expertise in Tarovian martial arts, a +2 Subterfuge Expertise in Running cons, and a +2 Technology Expertise in Computers.
GOOD TRAITS
Code Breaker (Minor)
Fast Healing (Major)
Hot Shot (Minor)
Screamer! (Minor)
Technically Adept (Minor)
Time Traveller (Major)
Tough (Minor)
BAD TRAITS
Argumentative (Minor)
Distinctive (Minor)
Eccentric (Minor) - Nardole can't help but add to his backstory, with tall tales that are probably mostly untrue, often about how his body used to be different
Obligation (Major) -
Phobia (Minor) - Heights
Prejudice (Minor) - Nardole does not like humans very much, and can be vocal about it
Unadventurous (Minor)
SPECIAL TRAITS
Alien
Alien Organs (Minor) - Nardole's cardiovascular system is near-human, but different enough to save him from diseases fatal to human beings, or from registering as human on Cyber-scanners
Cyborg
Special: Nerve Strike - As a Brown Tabard in Tarovian martial arts, Nardole can perform a Tarovian neck pinch, though only with his right hand; When used in hand-to-hand combat, this technique is treated as a normal attack roll – except that the attacker needs at least a Good result to deliver the nerve strike (a mere Success won’t be enough). In all cases, no real damage is done – and if the nerve strike does succeed, it will result in a standard Stun effect. When used outside combat, this maneuver requires a Coordination + Subterfuge roll, opposed by the intended victim’s reaction roll. If the victim is unaware of the technique, has no reason to suspect anything, etc., the reaction / defense roll simply uses their raw Awareness; if, however, the victim knows that the character has access to this technique or has good reasons to suspect some dirty trick, the roll will be based on Awareness + Ingenuity. In noncombat situations, however, a mere Success is enough to deliver the nerve strike (since the victim is either caught off-guard or has had no real time to adopt a fighting attitude)
Vortex
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Though Nardole does not have the Cowardly Trait, his player does enjoy making him act like a scaredy-cat, and when that proves an impediment to the resolution of a given scenario, the GM awards him some Story Points. He's also been known to score bonus SP for good jokes or for crazy backstory that turns out to be useful in some way.
Now available: The incomplete 12th Doctor character sheet bundle in high quality printable pdf (+ blank sheet).
Comments
Speedball: Thanks, I don't know what happened. Fixed it.