What a Card: Deep Space Station K-7

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. This is the first station I get to show. Unfortunately, it's full of tribbles...

EXPANSION: The Trouble with Tribbles


PICTURE: The TOS K-7, rather than the DS9 model? Well, it still looks pretty nice, and I'm trying to remember if we ever see K-7 in its entirety in DS9, or if only close-up details are shown. The words "Federation of Planets" are visible on its main saucer, so it shows enough detail. But while I'm sure that's an antenna on top, it sure looks like a string holding the model in the air. Hey, what's TOS without a certain amount of hokiness? I, for one, am not displeased with the older image. A 3.4.


LORE: The information in the second sentence is directly from the show(s), and I like the fact that it is mentioned as a "frontier" station. With that "Deep Space" in the title, it relates well to Deep Space 9. The connection warrants an above average 3.2.


TREK SENSE: K-7 is the only OBJECT trapped in a past Time Location. Unlike personnel, equipment and ships from a TL, it cannot be brought forward. So it can only be played in 2267, as represented by Sherman's Planet. It happens to be nearby, so the geographic specificity of the TL doesn't really pose a problem. That all players' cards can use it mirrors Deep Space 9's open port policy (where certain sites are basically open to all), and that's also how it worked on the show, with not only aliens, but Klingons being allowed to visit. Sherman's Planet actually allows reporting, but K-7 makes some of these reports free. That it's all OS reporting, I have no problem with since the station is from that very era. Free reporting, however, is harder to justify and more mechanical. Usually, free reporting can be seen as personnel being more easily there (Ministers in the Chamber of Ministers, for example), but if an Outpost has no such reporting, why should K-7 which is a frontier point with no real contingent of ships? Equipment, ok, but personnel and ships... I didn't think this was a particular hub of activity, especially for the Klingons and Romulans. The Shields are way low for a facility, but that's due to the time difference. Indeed, it matches the weakest present facility, the low-security Terraforming Station. I like most of the elements, with only a couple details seeming off by a degree. A cool 3.6, but a special download of Storage Compartment Door would have been fun.


STOCKABILITY: While Sherman's Planet is actually the basis for the OS deck, K-7 isn't far from it. With its free reporting, it acts as a kind of Headquarters for OS personnel. Personnel? I should say CARDS. Not only is the free reporting non-discriminating (aside from the OS limit) for personnel, but ships and equipment carrying the icon are also included in the deal. While Crew Reassignment usually allows your personnel to report to your ship once it's under way, there is incentive for your cards to stay in 2267 a bit longer. The biggest incentive is the free reporting, of course, which effectively doubles your reporting speed. Fill up your ship(s) and only then take the next Temporal Vortex out. If you're playing with Klingons (even if playing Feds with the Organian Peace Treaty), reporting Arne Darvin will get you extra card draws for every [Kli] or opponent's [Fed] personnel that reports there. The more cards you draw, the more personnel you have in hand to report for free, etc. Klingons may also want to disrupt the spaceline, playing Hero of the Empire here, downloading Kirk and blowing him up with a Tribble Bomb, from then on, reducing the point box on opponent's missions, and raising them on yours. The station is also easy to bring into play, thanks to its parent card's download, so no problems there. The fact that it can be used by both players will not matter if your opponent doesn't use non-Mirror OS cards. Even if they do, that doesn't really offset the card's usefulness, especially for the Klingons (ironically) who can't normally be attacked by the Feds (if Kirk tries it, Tribble Bomb him). A big part of a couple of strong enough strategies, I give it a 4.6.


TOTAL: 14.8 (74%) The compartments weren't empty in this case.

Comments

Thanks for clarifying that it's basically a time location/stuck in the OS. I don't like this at all. Especially since the AU door is suppose to allow those types of cards to enter play. At the time there weren't enough OS Klingons to make a viable deck with unless you used the Organian Piece Treaty. I got hosed in a tournament back in the day because of this.