Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. Here's another one with a visual Easter Egg... See it?
EXPANSION: Q-ContinuumPICTURE: A pretty good pic, with the bailiff standing out well in the foreground. The colors are well balanced on the figure, the black and gold of the costume match that of the staff, and the red Easter Egg AIDS ribbon (tasteful and discreet) match colors on the hat. A 3.8.
LORE: A brief quotation, not from Q, but from a character he created (presumably... but what if all those people are other members of the Continuum?). It works in tandem with the game text (as a nice lead-in), so a 3.5 here.
TREK SENSE: Well, the card USED TO make more sense. Used to be, captives went to a sort of limbo which fit well with Q capturing them. Now that captives are actually in the care of the opposing affiliation, what's Q got to do with it? In any case, posting bail is a cool thematic idea, but not something Q ever let the crew do. The price of the bail is related to the number of skills (or skill dots) a person has, in others words, the more useful the personnel, the more the ransom. Of course, a two-skill Admiral would be worth more than a dabo girl like Leeta in the real world, but thems the breaks. Good thematically, but loses out in "real" Trek Sense. A 2.8.
STOCKABILITY: One of the better Q-cards (dilemmas often are), as it gets you an immediate captive OR some points. Sure, mission specialists will be cheap at a single point, and even a Jean-Luc Picard is only worth 6, but anything 5 points or more sometimes means a shift in mission solving strategy for your opponent. Enough of these hit, and you're talking multiple points (or captives). It's an "always win" dilemma! And since it IS a dilemma, you can seed it with Beware of Q, actually making it stick without a Q-Flash. It'll fit in any combo really. And its only deterrents are Guinan and Q2. A 4.4.
TOTAL: 14.5 (72.5%) See? Q-cards aren't all bad.
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