What a Card: Worshiper

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. And Justice's last card...

EXPANSION: Alternate Universe

PICTURE: There's a golden quality to the light here, which has the Worshiper bathing in her deity's glow. That's interesting, and the background is rather unintrusive. It's a fair effort at 3.4.

LORE: Well, yes, the lore states an absolutely true fact, but it has nothing to do with the image which is of the Edo girl from "Justice". The lore is from "Who Watches the Watchers". And since the GAME TEXT makes mention of the Edo Vessel, the link to "Justice" remains, and the lore, then, is mismatched. A 2.

TREK SENSE: There are two ways to react to the natives "worshiping" your personnel. The first is to exploit them for points (think of it as a goal unto itself for the personnel doing so), and that can only be done if the "moral" balance tips more towards Greed than Honor. I imagine there are situations where all the Greed personnel would be subservient universals, and the only Honor would be a leader, but that wouldn't stop the Greedy underlings from defying orders and still exploiting the hapless native. If you do not exploit a Worshiper, the entire situation stops you (becomes a major part of the episode) unless you have the means to deal with it. The obvious choice is Anthropology, which could be used to explain how the characters are not divine within the Worshiper's cultural context, etc. The other requirement, Edo Vessel, is an odd choice since it would only mean something to the Edo (and we don't even have that planet). In that case, however, it would provide a "true" divine figure that could tell the Worshiper that the characters are not gods. It's borderline, and the fact this is a planet dilemma might create a situation where the Worshiper could not, as the Edo girl did here, beam up to a ship. There's also an issue about where the dilemma is seeded, since there can't be superstitious natives like this everywhere (Earth? Betazed?). So while the exploitation mechanic works well enough, the rest fudges a little. A 2.9.

SEEDABILITY:
Since there are points attached to the dilemma, this is better self-seeded, especially for the less Honorable affiliations such as, well, the Ferengi. They really are the best ones to exploit this since other affiliations generally have more Honor than Greed. The skill can of course be supplemented by more than a dozen Non-Aligned, and since you know you seeded it yourself, a Greedy redshirt will instantly score the points. In any case, when not a self-seed, it's pretty easy to pass. The Edo Vessel isn't used much, but Anthropology has become a rather useful skill. There's a very good chance the dilemma will be passed, and if it isn't, the dilemma is discarded anyway. Even as a self-seed, there's a limit on such bonus points imposed by Writ of Accountability. You wouldn't want to lose the game because you exploited one Worshiper too many. Or a Greed personnel for that matter, since a player could use Isabella to kill your exploiter. (Obviously, you could use a Worshiper/Isabella combo to kill off one of your opponent's personnel, but really, you'd need an Isabella in hand at the right time AND a Greedy enough opponent.) Despite the attraction to the Ferengi, this one's mostly a flop at 2.7.

TOTAL: 11 (55%) We don't see this one too often.

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