Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. What's this, a white-border card? The Two-Player Boxed Sets' premium cards were never issued with black borders, you see...
EXPANSION: Two-Player GamePICTURE: Pink, huh? That said, it's not a bad planet, obviously produced by polarizing a differently colored image (at least, it seems obvious to me from the details). The episode it appears in ("The Battle") leads me to believe a purple mist should be in the background (funny, a lot of other 2-player game missions have that mist). Basic, but recognizable at 2.9.
LORE: Kinda average, I suppose. I don't particularly like the formulation, whether it be "probe reports" or confusing one planet with a sector. None of it is wrong, mind you, it's just a bit choppy, and helps the Trek Sense not at all. A 2.8 from me.
TREK SENSE: Pretty bad. First of all, this is the system where Bok "gave" Picard the Stargazer, so the planet has very little to do with the mission. I don't even think the Ferengi even used the planet as a setting stage. Mission requirements like Engineering really point to the Stargazer affair, which wasn't an on-planet mission, nor is Navigation a very viable planet mission requirement. That said, the choice of both Federation and Klingon to come and check out the Reported Activity is fine, I suppose, though the points seem a little high for just a check-up. As for the requirements, there are two possible sets. One requires Navigation (why? to get there? to pilot the Stargazer? ridiculous) and a double dose of Honor (this, probably to resist the Ferengi offerings). Basically, it's just a way for the universal Klingons to do this one. The Federation will be more interested in replacing the 2 Honor with 2 Engineering. ENGINEERING? Who worked on these cards? People apparently ignorant of the 363 Premiere cards! The 2 Engineers apparently also help work on the given ship. This is bad all over, people. Had it been a space mission, the score would have been lukewarm. As is, a terrible 1.3. Good thing I was ambivalent about the Span.
SEEDABILITY: Easy requirements with a better than average 35 points? Not bad. The saving grace of this mission is that the difficulty/points ratio is great, and that both affiliations have 2 mission specialists with the required double skills (the Klingon twins Gorath and Kle'eg, and the Leah Brahms girls) AND Navigation specialists too, possibly boosting the points to 50, no problem. Don't want to go the AMS route? Geordi'll coast through the requirements alone, as would Worf and some others. Piece of cake. A mission worth seeding (and protecting) at 3.8.
TOTAL: 10.8 (54%) Not useless, and that's all that saves it from a humiliating score.
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