ST CCG Dream Cards AtoZ: Acamar System to Access Terminal

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Still in the A's of the Star Trek Encyclopedia...

THE ENTRIES:
[11] Acamar system
[12] Acamarians
[13] accelerated critical neural pathway formation
[14] accelerometer
[15] access terminal (does not require a dream card, see below)

NOTES:
[11]  "No equipment" should actually be hard nowadays, and many dilemma combos should work here. Sources: "The Vengeance Factor", and for the image, Star Trek Online.
[12] Lornaks and Tralestas are Acamarian clans signalled to appear in future AtoZ expansions. I cut a Circle/Resistance feud (which was iffy anyway), for length. I thought it would be fun to use a Lower Decks image rather than a TNG one because, look, it's my favorite NuTrek series.
[13] A reverse dilemma that you might seed yourself. Its effects are beneficial. In this case, I cut a bit about Bashir for length, but I didn't think it worked very well in terms of Trek Sense.
[14] The Referee icon is present since this is a card that, like Operate Wormhole Relays and Fair Play (naming only these two dates the dream card), limits abusive strategies, in this case, that of packing a large point mission with bonus points and mission specialists, thereby winning in one swift mission attempt.
[15] The Encyclopedia definition is remarkably like the function of the Borg's Interlink Drone card (see First Contact expansion), so I didn't bother.

I hope you're enjoying these!

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