Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. Six cards came out of Heart of Glory, so let's get started...
EXPANSION: 2-Player GamePICTURE: Barren rock. Its small size on the card makes it look all the more remote. A good conceptual (never seen) design for Halee. A 3.9.
LORE: The mission is all wrong. First, why name an entire system (Halee) when only one planet is key to the mission? Second, Klingons are actually going to study their own penitentiary? Guard duty, escort service, even undercover work or getting info from a prisoner, sure. But study? I don't buy it. A 0.1.
TREK SENSE: Aside from the preposterousness of the mission, its requirements are also askew. One possibility asks for Strength (dangerous criminals and environment) and... Physics? It's a study, I guess, but of what ? The other possible requirements ask for Honor (Klingons all around) and Biology. Ae we studying the planet or its inhabitants? This card's a slave to the 2-player game which had only common personnel in it. A 2.
SEEDABILITY: 25-pointers are good against Borg assimilation (i.e. they can't be assimilated), and you can pad the points with Mission Specialists. Klingons have plenty of Honor in that field, for example, and Physics too. In other decks, it's lame. A 3.5.
TOTAL: 9.4 (47%) Not as bad as some of the criteria make it look.
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