Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. Heart of Glory also includes a few Klingon personnel, the least of which (dramatically) being...
EXPANSION: Q-ContinuumPICTURE: One and only one tone, but the darkness if very atmospheric. We know he's one of the "good" Klingons because the Federation icon is behind him (hey! do those two affiliation icons count for probes? I'm joking, don't track down the designers to ask). Coolness of the day: Klingon writing under the Fed logo, turning it into an odd hybrid. Basically a 3.6.
LORE: Everything he ever did is listed here, including that forgotten tidbit about Worf. Likeable and well-tied to his skills. 3.1.
TREK SENSE: Obviously an Officer with Command ability, most of his skills make sense. Security, because he's basically a policeman hunting criminals. Honor, because he's one of the good guys and offered Worf a position. Transporter Skill is an odd one - no real evidence of this. The special skill is interesting. Where there are points to be gained, there you should find someone's goal. K'nera's goal is to get the two criminals. Their deaths have points attached (a price on their heads?), but couldn't their capture be equally favored? They also have to die in battle, but aren't criminals somewhat dishonored anyway? Since K'nera doesn't have to battle them himself, I don't see the point, unless... He did say something to the effect that he preferred they would die honorably so as to redeem them. The attributes are fairly arbitrary, with Integrity a touch too low for Mr. Honor, and Cunning slightly too high for the guy who never did capture his two fugitives. An even 3.
STOCKABILITY: Used to be, there weren't many great SECURITY Klingons, and K'nera sorta filled this hole in the Empire. But now there are a LOT of multi-skilled SECURITY red cards, and he's not as wanted here, especially with his average stats, high average, maybe but relatively weak STRENGTH (still two classifications, though). The Honor is basic to the affiliation, very common but nicely redundant on missions. He's one of three Transporter Skill Klingons, which got more useful with Orion bombs, and a nice way to get your Away Team aboard an enemy ship with Target These Coordinates. The special ability is the basis for a non-Trek Sensical, but otherwise cool, bonus point strategy. The idea is to report Konmels and Korrises and killing them ad infinitum, ad nauseum. How do you do this? Well, Arbiter of Succession will make two Klingons battle even if they're on the same side, and since our two criminals are leaders, just get a tougher leader (higher STRENGTH than 8) and score 15 points total on that one. For the rest, you'll have to send your guys to their deaths against tougher opposing Away Teams. Make sure your guys are weak by encountering self-seeded Interphasic Plasma Creatures or something. Another idea is to do it with ship battles. Have your two Assign Mission Specialist-downloadable idiots attack a self-seeded Borg Ship for instant death (10 points). And is your opponent ready to give you points by retaliating to your duo's ship attack? Add Klingon Death Yells (+5) to the mix (for Korris). Go wild. That Arbiter winner could get Data's Medals too. Watch out for bonus points hosers... solve a mission or two. A distinct 3.8.
TOTAL: 13.5 (67.5%) I wasn't expecting much more.
Comments