What a Card: Konmel

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. Back to the Klingon personnel...

EXPANSION: Premiere

PICTURE: The shadows are more than a little oppressive here, and Konmel's armor comes out fuchsia. He's got good bearing and all, but not enough to get more than a 2.8.

LORE: Lots of alien names between Korris and the two ships. This is all prior to getting aboard the Enterprise, so why not tell us something that actually happened onscreen? There was room for it. Wasted space and dull prose make this a 1.8.

TREK SENSE: Officer/Navigation is a common combo, but Konmel seems quite incomplete. He commandeered a ship, which could have necessitated Computer Skill (and a handy download had the card been issued later). Some kind of Honor/Treachery thing might also have been indicated, though I'm not sure if his following Klingon traditions is worth the former, or if his basically being a criminal deserves the latter (more probable, he'd lost his Honor). Integrity may be off by the same argument. At least as a Lieutenant, the Staff icon would be correct. But as a Navigation mission specialist, the Navigation wasn't even shown on the show. Cunning is ok, though I'd reserve 5s for the truly stupid. Running from the Klingon Empire may be enough, though. Strength's good. Left hungry, so he'll have to settle for 1.5.

STOCKABILITY: Well, he's a mission specialist with high INTEGRITY and STRENGTH (always good on an OFFICER), as easily downloaded as others. Navigation is an oft-required skill to boot. But wait, there are 3 Klingon Navigation specialists, all of them OFFICERs, so there better be Klingon missions that require at least Nav x3! Unfortunately, Secret Salvage's x2 is as good as it gets (though the one with the Klingon Outpost is a natural). Konmel has better overall attributes than the two universals (Klag and B'iJik), though. Another thing that makes Konmel a better personnel than those two is his relationship with K'nera. If either he or Korris die in battle, and K'nera is in play, you score 5 points (for each). Those bonus points are easy to get at with a simple Arbiter of Succession, pitting one against the other (15 points). Or even more simply, by sending a shuttle with Konmel aboard at a big starship and waiting for the retaliatory shot. The little tricks elevate the card to 3.5.

TOTAL: 9.6 (48%) One of a number of ill-designed Klingons in Premiere.

Comments