What a Card: Korris

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. The last Klingon guest star from Heart of Glory...

EXPANSION: Premiere

PICTURE: Though an angry close-up makes for a great Klingon card, the purple background and slight fuzziness manage to hurt it. The grayish make-up looks more fake than usual, too. Distinctive, but technically iffy at 3.2.

LORE: A lame retread of Konmel's lore, identical but for his partner's name. Worse, the text wasn't great in the first place. A couple ships are mentioned, but seeing as he was at the center of an episode, there was much more they could have done, especially with that empty line. No effort is made to explain the choice of skill either. A disappointing 1.5.

TREK SENSE: Honor as a mission specialty is already suspect - even if it's come to mean an expert in Klingon traditions - but I'm not even sure Korris deserves the skill. He and Konmel were wanted criminals! Same goes for the high Integrity. At least, Officer and the Command icon are good. He was more properly billed "Captain Korris". No Leadership though, nor anything related to commandeering attempts, or even something about the Klingon Death Yell. Konmel was similarly flawed. Now, nothing in his exploits contradicts his low Cunning and high Strength, but overall, a lame attempt at the character. Only 1.3.

STOCKABILITY: Klingon Honor decks work very well, giving extra abilities to your Honorable Klingons as well as supplying many missions that require the skill in multiples. Mission specialists with Honor, then, boost the points of those missions considerably. Wormhole Negotiations can be brought up to 65 points, for example! Of course, there are 6 such Klingons, and you'll never need more than 4 for any given mission. That's in optimal conditions, of course, since you may well lose a specialist along the way and would need the back-up. In that group, Korris is certainly better than Batrell, and probably better than either of the redundant twins, Gorath and Kle'eg. Good attributes are one reason, but another is that you can allow him to die in battle to get K'nera's 5 points. May be a good combo with Arbiter of Succession at the end of a game. Throw in Klingon Death Yell, and you've just scored 20 bonus points. Add to that cards like Honor Challenge, Qapla'! and Sword of Kahless, and you've got a good 3.8.

TOTAL: 9.8 (49%) Only marginally better than his partner. 

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