Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. And our final card from Heart of Glory...
EXPANSION: Alternate UniversePICTURE: This is one defective picture. It would have been dull enough with its plain-colored door and mostly hidden Data, without it having those odd purple spots in the bottom half of the frame. What are those? Visible radiation? It just makes the card dirtier than it was ever meant to be. A 1.7.
LORE: Pretty boring, using just the facts, and going so far as giving a non-descript stardate instead of an actual event. The ship where it occurred would have been a more interesting detail, for example. And I always find it clumsy when "Away Team" is written in capital letters, as per the game, not usual grammar. Simply a 1.5 here.
TREK SENSE: The only real problem is that this should really be a space/planet dilemma instead of just planet. In fact, there's more of a chance of finding a passageway and a door on a ship, than on a planet. Think of all those missions that occur in the outdoors. Heck, the picture's pulled from a ship scene. Otherwise, the dilemma makes sense. The Door acts as a wall (which it is) that can only be opened by either a Soong-Type Android (no Exocomp here) or up to 4 personnel with total Strength equal or better than 28. The first option works just like in the show, and while you might be disgruntled to find that a STRENGTH 12 android can open the Door alone, but your STRENGTH 13 Jem'Hadar can't, please note that STRENGTH also represents battle prowess which doesn't factor in here. Androids are more resilient, have a better grip, and don't feel any pain when forcing a door open. The second option is good too, limiting the number of personnel to 4, since the passageway can't accommodate more than 4 people working on the Door at once. Too many cooks spoil the broth. The dilemma suffers a little from its limits, such as ignoring all the other ways of opening a door: ENGINEERs, Breenzookas, etc., but not that much. Basically a 4.1.
SEEDABILITY: Not a bad wall, especially if you've weeded out the hand weapons before anyone gets there, but not difficult to pass either. Androids aren't necessarily common (even if available to all but Borg, at least, in the Alpha Quadrant), and to meet the STRENGTH requirement, you need at least (on average) 4 personnel with STRENGTH 7. The Federation and Ferengi might fall prey to this one. Many of the others won't, however. Two Jem'Hadar with a Rifle or two can easily breeze through, for example. So lead in with Sticky Situation and other STRENGTH-busters, cuz you'll need to. You might want to stop any androids before your opponent gets to this dilemma (Chinese Finger Puzzle? Shot in the Back? Each has its problems), then follow it up by something that would benefit from having some 4 personnel go through. Kinda complicated for a redshirt hoser, so an average 3.1.
TOTAL: 10.4 (52%) A malfunctioning card...
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