This Week in Geek (18-24/01/26)

"Accomplishments"

In theaters: I've read a lot of reviews that have placed 28 Years (Even) Later: The Bone Temple higher than the previous instalment, but to me, it's still a "middle part", more concerned with telling its stories than exploring the more relevant metaphors of Part 1. That said, one could do a lot worse than focus your energies on Ralph Fiennes's brilliant performance as Dr. Ian, who gets one of the best moments in 2020s cinema here. But it's still a thing of parts. We're invested in his touching relationship with the giant Alpha Samson, but keep getting distracted by the Satanic cult of the Jimmies that has absorbed young Spike, or the pregnant girl who seems like she's going to be a protagonist until she isn't. Turns out, Erin Kellyman, one of the Jimmies, was more important all along. Eventually, the two main plots converge in a most satisfying way. A lot of laughs in the theater, and a lot of smiles from my own seat, too. Nice tease for Part 3.

Does Hamlet work as a tragi-comedy? That's the experiment at the heart of director Robert Hastie's version, available in theaters through National Theatre Live, with Hiran Abeysekera in the role, and my answer is... partly. Pushing the comedy makes for an entertaining show, but in isolated moments. As a whole, I think it falls a little flat. For example, we get an amusing Polonius from Geoffrey Streatfeild, and an expressive comic performance of Ophelia by Francesca Mills (the Time Bandits series), but to make the play work as a comedy, decisions have to be made that naturally undermine the tragedy. Alistair Petrie's Claudius is likeable to the point of clashing with his actions. The comic pace makes Abeysekera's soliloquies fly by with no time for the audience to reflect on the language. Actors often seem to be on the edge of corpsing (I was going to say breaking, but the pun was too inviting), and when they're not, they're all tears and snot. I'm not sure the balance is ever sure. But as with any "experimental" Hamlet, I like a lot of the innovations. The finger guns/real gun confusion being a manifestation of Hamlet's madness is a very cool effect. Hamlet being able to hear and comically react to other characters' asides is fun. There's a Blockbuster t-shirt that has to be a reference to Hamlet 2000. Hamlet on mike during the Mouse-Trap. And I do like the diffusion of the play's innate misogyny achieved through cross-gender casting. I love a female Horatio and Tessa Wong is a good one - I believe her sass and her heartbreak. Making the First Player a woman (Siobhan Redmond, the Big Finish Rani) is very interesting, as it creates an alternative mother figure for the Prince. And of course, a lively, modern Ophelia is always more welcome than the all-too-fragile classic portrayal. So I did have a good time with it even if, in the final analysis, I don't think the experiment quite worked.


Justice for Stumpy
At home: I hate John Wayne, but I like Howard Hawks, so it was only a matter of time until I finally watched Rio Bravo, a film whose reputation preceded it. That opening presenting the initial situation without any dialogue is masterful indeed, but after that, it's all disappointingly straightforward. After putting an outlaw in jail, the town is under siege by his family, which should be a powder keg, but it's all a bit too relaxed for that. And honestly? Call it my bias if you like, but I blame John Wayne. He's basically got two speeds - bemused and tired - and I don't think either fit the film. Slot in any other leading man and I'd think more highly of the picture. His romance with Angie Dickinson, visibly decades younger than he is (I'm older than Wayne now and he still looks 15 years my senior), is a case of her doing all the work. The chemistry only goes one way and her character is even written to be in a relationship for two, putting words in the other's mouth, etc. I just don't buy him in the situation. Dean Martin and Ricky Nelson are good deputies and even give us a couple songs... I can see why this was so successful at the time, there's someone for every generation. For my money, Dickinson steals the show. Now if only I could blank out the left side of the screen...

I think I prefer John Wayne as a heavy, and in Red River, he may start as the nominal hero, but his ambitions regarding his cattle drive soon expose an unethical tyranny in him that was, if you've been paying attention, there from the beginning. His protégé, played by Montgommery Clift, is our actual hero, though parallels between the two men are consistently drawn to create doubt. In addition to eventually inspiring City Slickers (for which I am eternally grateful), Hawks more directly presages Rio Bravo - Walter Brennan's Groot could be Stumpy 10 years earlier, and Joanne Dru is the same kind of love interest Dickinson is in that film, i.e. pulled right of one of Hawks's screwball comedies. There's strong suspense, solid action, and a lot of production value (how many movie cows WAS this?!). The one thing I don't buy is the happy ending, not after everything that's happened.

I like the conceit behind Rustlers’ Rhapsody a lot. You start out watching an old bubblegum western from the 40s and suddenly the film becomes a contemporary one, in color, with a dirtier Old West. Had they made this 10 or 15 years later, post-Unforgiven, the contrast would have been much starker and said more, but as is, 80s westerns (such as they were) are still pretty hokey and cliché-laden. Rhapsody, though an underrated little comedy (and not a music despite the title), doesn't really know what it wants to say, of anything. Yes, portrayal of the Old West has moved on, but the Singing Cowboy (Tom Berenger) and his horse still have their "powers", including the meta-textual ability to know what's going to happen because all westerns are the same. There's some Airplane-style humor, some slapstick, some referential humor - it was made by the director of Police Academy - a bit of everything. I suppose it rides in the shadow of Blazing Saddles, if anything. Andy Griffith plays the rather harmless heavy. Marilu Henner and Sela Ward are the sexy femmes vying for Rex's attention, but not TOO sexy... It really seems like we're still playing by Rex's rules. A little out of focus, but kind of sweet and definitely fun, too.

Audrey Hepburn's second caper movie after Charade, How to Steal a Million is a fun bit of business from director William Wyler (at the tail end of his illustrious career, but he's still got the juice). Hepburn is the witty daughter of an art forger who is forced to steal a fake on exhibition at a Parisian museum before it is tested and her father is exposed. For this, she recruits an art thief she caught in her house (and what a house! one of the coolest spaces in cinema!) played by Peter O'Toole, a man she is obviously destined to fall in love with, but who may not be what he seems. There are a lot of moving parts here and they all come together beautifully. The forgery humor, the romcom, a third man who wants to possess her and her art, the lo-fi procedural heist, a comic performance by frequent Hepburn collaborator Moustache... and things don't always go the way you think they will. It's not Charade, but close enough.

Though tagged as a drama, These Three can't help but benefit from William Wyler's deft comic touch. If not for the "school thriller" element, it could easily just be a romantic comedy, and maintains its wit even after the horrible child's destructive lie. Miriam Hopkins and Merle Oberon open a school together and both fall for Joel McCrea's folksy doctor who lives never door, and boy, I really feel for Hopkins here, so obviously smitten with him, but early on realizing he was more (or entirely) interested in her best friend. And then her meddlesome moocher of an aunt (Catherine Doucet) forces herself on them as well... But if the drama works, it's because young Bonita Granville is such an evil brat. I don't believe in spanking - and certainly didn't appreciate it when it was done to me - but Mary Tilford is one of those "bad seeds" cinema (and sorry to say, life) gives us sometimes to make us question our "spare the rod" convictions. And that frustration you feel at the manufactured scandal? That's how you know you're invested. Wyler would remake it with a more scandalous lie in The Children's Hour, but I might prefer the original.

I love the kind of chances Ginger Snaps 2: Unleashed takes. It doesn't retell the first film, or even keep close to its themes. Rather, it continues Brigitte's story, now haunted by Ginger's ghost and trying to keep the wolf inside herself at bay, even as the Werewolf Daddy closes in. Brigitte is older, so we ditch the puberty metaphor in favor of a struggle with addiction (the wolfsbane she feels forced to take) and set the action largely at a rehab center where her autonomy is taken away from her. So can she escape before the wolf is out and kills everyone? The movie doesn't even stick to that single premise and just keeps moving forward organically. Now, I watched it for Tatiana Maslany in an early role - she's the creepy kid who's obsessed with comic books and therefore entranced by her new werewolf friend - but Unleashed really stands up regardless. You know you're watching Canadian horror when the heroine fights the monster with a curling stone! + half a star right there.

While there was room for a continuation of Brigitte's story after Ginger Snaps 2, they decided to make a prequel set in 1815 Canada with Ginger Snaps Back: The Beginning, and if you try to actually see it as an origin story for the werewolf curse as it is portrayed in the first two films, you might hurt yourself. Instead, I think I understand it as an Elseworlds - a RETELLING of the story using the same cast in similar roles. Again we gave two sisters, Ginger and Brigitte, who end up on the bad end of lycanthropy, except in a historical setting. And the "retelling" part is why it never quite lifts off. Whether or not in ends like the first film did is academic - the movie leads us to believe it will, and therefore feels like a retread. It's definitely got its qualities. Good production values thanks to shooting in an actual fort turned national park - which Canada is filthy with - more onscreen werewolves than in any other instalment, and Ginger looks positively badass in her cloak. It many not be the end of the trilogy we craved, but you can't see the franchise never took any chances.

One Film for Every Year Since Film Existed
[1918] The Cook: Silly buggers in a restaurant with Fatty Arbuckle in the kitchen and Buster Keaton stealing the show front of house. I was gonna say don't order the brown soup, but really better to not order anything from the menu at all. Agile leads and fun gags, but I guess they ran out of ideas in the last 5 minutes and moved to a pointless new location.

[1919] The Doll: I associate Lubitsch with charming, humorous dialog, so how do his films play in the silent era? Well, there are certainly some of his trademark verbal jokes in the interstitials in addition to his sophisticated comedy set-ups, so I can only imagine how stoked he was when sound came in. A baron's childish nephew refuses to ever get married, runs to some greedy monks, and they convince him to "fake" it for the dowry. The idea is for him to purchase a life-size wind-up doll and marry THAT, but amusingly, the doll he wants is damaged and her model takes her place. I note that Ossi Oswalda (the "doll") made several silents with Lubitsch that I think I need to check out. She's funny and expressive in a Meg Ryan kind of way. Now, this whole thing is already happening in a toymaker's playset, so I guess she really is a doll, but don't think about it too hard. It's just a conceit to justify cardboard sets, panto horses, and whimsical special effects. Lubitsch didn't sound after all.

[1920] One Week: That first week after the wedding is important to any couple. They have to watch out for bullies capturing the bride, following instructions on their IKEA build-a-home, and the odd train. It's honestly one of the most inventive and cutest things Buster Keaton's ever done (which is saying something), and his bride, Sybil Seely, gives it her all as well (including some unexpected near-nudity, yipes!). Incredible builds, crazy car stuff, wonderful gags. I wish it actually lasted closer to a week, but I'll gladly take the 25 minutes.

[1921] Based on a folk tale, Fritz Lang's Destiny benefits from his imaginative special effects as a manifestation of Death whisks a girl's fiancé away to the underworld. She desperately tries to convince a weary Death to release her beau, at which point he tells her three stories - in a sort of reverse Scheherazade (or am I just thinking that because the first has an Arabian Nights feel?) - in which lovers have been unable to prevent their deadly destinies, each story using the cast of the frame tale. If I were the girl, I would point out that the difference between Death's stories and mine was that MY fiancé had no actual cause of death! But anyway, it's device Lang uses to cover a lot of exotic ground, with the final Chinese story, about a wizard and his randy assistants, has a lot of opportunity for cool visuals. In the end, the girl will have one hour to save her husband-to-be, and the folk tale really takes no prisoners when it comes to trying to subvert the natural order. A cool silent, but the anthology element makes it a bit diffuse.

[1922] Cops: Buster, Buster, whatchoo gonna do? Whatchoo gonna do when they come for you? He accidentally commits a bunch of crimes, which is amusing, but a lot of the gags are dated head scratchers. Not his most resonant work, but I wouldn't say he deserves to go to jail for it.

Books: If Tom Scioli co-authored a New Gods riff in Godland, his American Barbarian is essentially Kamandi with shades of Thundarr the Barbarian. It's Kirby with a potty mouth, right down to the moments of mixed media. I'm a fan, and the collection's introduction by Rob Liefeld is perhaps the best thing HE'S ever written. Huge splashes, big ideas, crazy action (yeah, let's throw some OMAC in there), and even crazier character designs. Basically - if you need some kind of premise outline - there's this evil pharaoh with tanks for feet called Two-Tank-Amon, and he's rampaging through postapocalyptic America. Our lead is a once-in-a-lifetime warrior with tri-color hair whose family is massacred by the would-be conqueror, sparking an insane struggle that includes dinosaurs, time travel, and elder gods. Love it.

The last and least volume in Becky Chambers' Wayfarers series, The Galaxy, and the Ground Within was very obviously written during lockdown, or as a reaction to it. After an orbital disaster, three travellers and grounded at a pitstop run by a woman and her kid, and the five hang out while things resolve themselves "off-screen". The twist (if I can call it that), is that there are no humans in the cast, and as usual, there's a connection to the first book (Pei is one of the characters), but it's not part of some larger story. In fact, while there's a third act crisis, the book has very little in the way of incident. It's the novelistic equivalent of a hang-out film, filled with conversations, largely about the species and cultures represented and how they differ with each other and still find meaningful connection. Chambers is very good at creating memorable characters and giving them touching moments of grace. She always squeezes my heart at least once. But if I called this the least in the series, it's that it really needed a plot. Good world-building, nice characters, heart, but the balance is off.

I love Baltazar & Franco's comics for kids, references for adult comic book nerds, but they definitely benefit from shorter strips delivered in issue-length bites, where a cast of characters and attendant gags can build up over time. See Tiny Titans, Superman Family Adventures, Ah Yeah Comics!, etc. And they do try to chapterize the graphic novel ArkhaManiacs, but some of those chapter stops are just interruptions. Did editorial try to squeeze more pages out of a very simple story? The book stars you Bruce Wayne being fascinated with the residents of Akham Apartments, all of them fun versions of Gotham City supervillains who help bring out a certain quality Batman will most certainly have, but no one ever talk about. The story is charming and amusing, as usual, but it also feels like it's playing for time, like a project that started as a few issues of a series, and changed formats. But didn't change ENOUGH.

Now that we've played through it (see below), a review... The Fires of Ra is the campaign (or "Mega") adventure for the Nile Empire in the Torg Eternity game, and it's one of the better ones. The world of pulp heroes needs to be chock-full of action and adventure, which this is, while also giving us a "world tour" of the cosm that even includes scenes unfolding on Core Earth (too rare in the game's published material). The plot concerns a WMD developed by Pharaoh Mobius and the supervillain team that wants to horn in on his action, with possible consequences for your world map, which is what I want from my Mega-adventures. The other books in the line usually supplement the scenario with a small sourcebook section, but not this one. It should have, because the later chapters feel rather padded and you could have taken out an Act or even two. I, myself, cut out several distractions and reserved them for stand-alone sessions, and the Amazon Island bit, which was a highlight, doesn't REALLY connect with the finale, and really SHOULD have (this society could have been the included sourcebook, for example). Conversely, the finale could have been expanded upon more than it was, with villain strategies and more aftermath options. Feels like they rushed the last couple chapters. There's still a lot to recommend in The Fires of Ra, including a cool tomb raid, neat supervillains, the aforementioned Amazons, a brush with a High Lord, and (not to be underrated!) built-in breaks between certain chapters to go off and do other things to avoid the sense of sameness that comes from adventuring 7-10 sessions in a row in the same cosm.

RPGs: Final Torg Eternity game for one of my players, at least for a while, and he was kind enough to play his Deadlands Preacher to the end of the The Fires of Ra. We've decided it was a good time to put all the characters on pause and play Operation Soft Cell, a Pan-Pacifica "undercover" scenario that wouldn't work with ol' Team Beta. The three other players will be making infiltrators in the comic weeks so can start on that months' long side-mission. But as for the FoR finale, the PCs had to sabotage the MWD vessel while fighting a supervillain team. Then the Nile Empire's High Lord shows, but Mobius is more focused on punishing the villains, which allows our heroes to race for their jet before the ship crashes into the sea. Normally, this would have been a pretty simple chase to see who gets to the jet in time, but the party split up, confusing the issue. I think it made things more interesting, but also much deadlier. The adventure ended with everyone alive (but Preacher separated from the group), but all out of Possibilities, out of Destiny cards, and in one case, having passed out. Honestly, I was tempted to have them blow up with the ship, leaving their fates unknown until after Operation Soft Cell.
Best bits: Some pretty good partner-switching during the hero-villain fight (good use of Maneuver attacks). While the Realm Runner and Super-Wrestler jump down the shaft to take the normal route back to their ship, the Preacher and Aztecan Warrior are trapped "behind enemy lines" so to speak and instead but through the bridge windows, fighting the wind to walk to the jet (in a hangar out back) from the outside of the crashing ship. The Preacher gets blown off and ends up holding on to a motor, crawls inside, and only through a test of his Faith (a literal Hail Mary), which I allowed because he really didn't have Science nor Air Vehicles, he started the rotor so he would glide down safely (but was never found by the recovery teams, so was his miraculously sent back to the Deadlands?). Their way barred by fire, clever teamwork card play made a Core Earth jet pilot break in on their coms. They asked him to blow a hole in the ship on their position so the explosion might blow the fire out. It also created a gap between Mobius and the Aztecan, who jumped down and found himself back with his teammates. As Mobius flies off with their ride home, the Realm Runner pulls a last-minute flashback where he's forcing the others to wear parachutes and so they all tumble through the air and into the drink, pushed forward by a massive explosion.

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