Wednesday, July 15, 2009

Cat of the Geek #10: Red Lantern

Name: Dex-Star
Stomping Grounds: Green Lantern and Green Lantern Corps (DC Comics)
Side: Evil
Breed: Alien Burmese
Cat Powers: Ring that turns his anger into toxic blood puke.
Skills: Eat 3, Sleep 2, Mischief 10, Wit 2, Anger Management 0
Cat Weaknesses: Not a good pet, especially for small children.
More information: http://newsarama.com/comics/050913-Ragecat.html

Star Trek 950: A Little Man-to-Man Talk

950. A Little Man-to-Man Talk

PUBLICATION: Star Trek v.2 #45, DC Comics, April 1993

CREATORS: Steven H. Wilson (writer), Rob Davis and Arne Starr (artists)

STARDATE: 8620.3 (follows the last issue)

PLOT: Trelaine shows up and wants Kirk to show him how to have his way with women, teleporting him to various locations for just such conquest. Targets include a triple-breasted barfly, the former Yyeoman Teresa Ross, and Carol Marcus. Kirk bucks the trend throughout, but he's still in love with Carol. Upon returning to the Enterprise, a female Trelaine-like entity appears, a girl in love with the adolescent Trelaine, and now we get it. They leave together, and Kirk puts in a call to finish his conversation with Carol.

CONTINUITY: Both Trelaine and Yeoman Teresa Ross were last seen in The Squire of Gothos, an incident that made her leave Starfleet. She became a judge. Carol Marcus is now doing some lower profile research after her son's death (ST III).

DIVERGENCES: Teresa is mispelled Theresa. The 2004 novel Ex Machina claims Teresa Ross is the same character as Chief Ross in The Motion Picture (despite the different actress), contradicting the idea that dancing with Trelane made her leave the service.

PANEL OF THE DAY - That's not his armpit.
REVIEW: Steven Wilson's one-shot makes use of past continuity in a fun enough way (something missing from Weinstein's scripts), and while Trelaine stories never really get above any of the average Q stories on TNG, it was a nice surprise to see forgotten character Teresa Ross. The high point of the story, however, is Kirk's meeting with Carol, which has a certain poignancy and seems to actually matter. What's unfortunate in what is meant to be a sexy romp is that Rob Davis' art doesn't do justice to any of the women. Most range from mannish to total hags, and even the better looking (like Trelaine's girlfriend) have strange male pattern baldness. And I'm not going to go into details about the turd-asteroid field.

Tuesday, July 14, 2009

Don't Hurt the Player Characters...

...hurt their friends!

It's time for an RPG articles, and if I go into my suggestion box (filled by readers like YOU - use the Comments section), I pull... "Collateral Damage" as suggested by Anonymous! It just so happens it is my favoured means of hurting player characters. Everybody recovers from damage, but can they recover from collateral damage?

See, I'm one of those narrativist GMs that likes to keep the PCs alive until it is dramatically satisfying for them to die. I treat all my games like episodic TV shows or serial comics, and it wouldn't do to kill a character off on unlucky rolls, or in the middle of adventures, in shit-ass combats with grunts or when the odds are less than epic. No, I want their deaths to MEAN SOMETHING. I want it some meaningful, the player goes into it WILLINGLY.

But where's the suspense in that?

In collateral damage, that's where. I'm unwilling to kill off a PC willy-nilly, but her clumsy boyfriend? Sure! Blow up the warrior's stronghold? Anytime! Have the Kingpin erase the superhero's credit margin? Oh yeah! Even ye olde innocent bystander will do the trick in a pinch. Oh the guilt! And demotions and loss of privileges are always a nice consequences for failure. You won't die, but I can't guarantee you won't get nerfed!

The beauty with making a character miserable is that it creates drama, it doesn't take drama away. A guy can't very well suffer if he's dead. A character that fails in the above examples might struggle with guilt, public scorn or an employer's ire. Or maybe he has to deal with the loss of a loved one (who's finished their own arc, naturally), rebuild their headquarters anew, or change their status quo from millionaire playboy to grungy public defender. In fact, those endings should be new beginnings.

And after the ups and downs, when the world is really at stake, in that big climax, then the character's life is up for grabs. And if she loses it, then I hope it was enough to save us all. And that, as they say, is EPIC.

Who's with me?

Star Trek 949: Acceptable Risk

949. Acceptable Risk

PUBLICATION: Star Trek v.2 #44, DC Comics, March 1993

CREATORS: Howard Weinstein (writer), Gordon Purcell and Carlos Garzon (artists)

STARDATE: Unknown (follows the last issue)

PLOT: The Enterprise visits a colony outside Federation space and run by Kirk's risk-taking childhood friend. 12 people have recently died, not from the extreme pollution the colonists are producing, but from violent storms. Spock discovers the storms are caused by incorporeal life-forms trapped under the ionized layer created by the colony to make their climate more temperate. Kirk and his friend come to blows over it, and the colony votes in favor of the Enterprise zapping the ionized atmosphere, freeing the aliens and forcing the colony to move.

CONTINUITY: None.

DIVERGENCES: None.

PANEL OF THE DAY - The future is all about baggy pants.
REVIEW: A lame environmental fable with dodgier art than usual from Gordon Purcell. The bagginess verges on the disproportionate, and action-driven scenes are messy. The story is dull and doesn't make good use of Kirk's childhood connection with the antagonist, with a quick resolution thrown in so we don't need to stick around for another issue. The aliens that must be freed are never seen or heard from and the colonists not given a voice. Drab is as drab does.

Monday, July 13, 2009

Sexy Sexy Companions

Being a collection of cheesecake and beefcake shots of every Companion the Doctor's ever had on tv, even a couple that never boarded the TARDIS. Except the robots. Nobody wants to see that. And keep in mind, ladies, that there seems to have been less call to take beefcake shots of the TARDIS boys...

Sexy SusanShe's no granddaughter from where I'm sitting.

Sexy Barbara
From the strange boudoir photos of Britain.

Sexy Ian
Ladies, I've got hair enough for all of you.

Sexy Vicki
Let the glam begin.

Sexy Steven
Cuz everybody loves a dog.

Sexy Katarina
I told you I was including all of them.

Sexy Sara Kingdom
Though to be fair, Jean Marsh was never hotter than as Sara Kingdom.

Sexy Dodo
Best I can do.

Sexy Ben
Girls swoon now.

Sexy Polly
Come and have the special Polly cocktail. (Yes, a full-blown Moonbase reference.)

Sexy Jamie
The 60s were all about the hair. Not that it isn't now.

Sexy Victoria
Oh those Victorian values!

Sexy Zoe
For the other side of this coin, see The Mind Robber.

Sexy Liz
The stories Bessie could tell.

Sexy Jo
The cleanest shot of the set.

Sexy Sarah Jane
Sarah doesn't want to play our game, but she doesn't need to.

Sexy Harry
Was the UNIT era, the disco era?

Sexy Leela
Don't you just love a bad girl?

Sexy Romana I
And they say the Time Lords are sexless.

Sexy Romana II
If you want her in taller hair, the Internet can help you out.

Sexy Adric
Two words that don't really go together, but here you are, girls.

Sexy Tegan
Probably not Janet Fielding's favorite day on Doctor Who.

Sexy Nyssa
Her only good costume, as she slipped out of the series.

Sexy Turlough
Cuz everybody loves a bad boy.

Sexy Peri
Oh 80s, sometimes you did good.

Sexy Mel
And sometimes you made me feel confused.

Sexy Ace
Very confused.

Sexy Grace
Grace and class.

Sexy Rose
Before the Doctor, before Mickey, there was this bloke down at the pub...

Sexy Captain Jack
Some of you have been waiting 30 pictures for this.

Sexy Mickey
I feel a little like Postmodern Barney...

Sexy Jackie
There's a four-letter acronym for this.

Sexy Martha
Just so's you can look at the tattoo, of course.

Sexy Astrid
You're no Jo Grant, honey, but points for trying.

Sexy Donna
Dimensionally transcendent.

Sexy Lady Christina
You're not learning anything new today, are you?

Sexy ???
We don't know her name yet, but she's off to a good start.

Star Trek 948: (A Little Adventure...) ...Goes a Long Way! The Conclusion!

948. (A Little Adventure...) ...Goes a Long Way! The Conclusion!

PUBLICATION: Star Trek v.2 #43, DC Comics, February 1993

CREATORS: Howard Weinstein (writer), Gordon Purcell and Arne Starr (artists)

STARDATE: 8915.1 (follows the last issue)

PLOT: The Binzalan engineer is badly hurt by the latest radiation leak, leaving Scotty in charge of a ship in massive disrepair. Meanwhile, the mother of the splinter religion's "saviour" is prematurely in labour. The child is born aboard the ship even as the Binzalan authorities arrive and attack to get back, not the pilgrims per se, but the heir to the throne, the baby's father who faked his own death to escape his former life. The Enterprise arrives in a nick of time to beam everyone aboard the ship as it detonates from the leak, and Kirk and Spock mediate matters between the Binzalans. The prince is happy to be exiled from his homeworld, and the faithful are not to be told the baby was born before reaching the colony. As for the Binzalan engineer, she is inspired by Scotty to perhaps join Starfleet.

CONTINUITY: None.

DIVERGENCES: None.

PANEL OF THE DAY - When you have only so much money to spend on trade paperbacks.
REVIEW: The plot turns out to be much ado about nothing, with the bad guys giving the good guys exactly what they want as "punishment", and the issue using up half the page count to get us up to speed from the previous issue (at least, nothing new happens). Scotty and McCoy are still well used, but the Enterprise provides a deus ex machina that doesn't give them their due. Mildly disappointing despite some good dialogue here and there. Weinstein is getting better at characterization, but not at plotting.

Sunday, July 12, 2009

This Week in Geek (5-11/07/09)

Buys'n'Gifts

DVDs from the East... The Legend of Fong Sai-Yuk (still feeding the Kung Fu Fridays beast here at home) and Seven Samurai (finally found a copy that wouldn't break the bank). DVDs from the West... Two new Classic Doctor Who releases (well, three since The Rescue and The Romans are in the same release, the other is Attack of the Cybermen) and Lars and the Real Girl (a birthday gift, actually, so thanks to Iz and Etienne for that).

Oh and our resident xBox got itself a download of The Lost and Damned for GTA4. I'm taking it slow, but those hogs are a pretty ride.

"Accomplishments"

DVDs: The big one I flipped (it took me a week, most of it on vacation) is the 3-disc release of Hot Fuzz. Indulgent and at the same time self-deprecating, I thought all the extras on this puppy were entertaining, but man... that took a long time. Here's the breakdown:
Disc 1: The film (2 hrs) with 5 commentary tracks (Simon & Edgar, the guys playing cops, Edgar & Tarantino, the guys playing villains, and two real policemen), deleted scenes (20 min), outtakes (10 min) and a few extra bits.
Disc 2: Making of documentary (30 min), 8 featurettes (45 min), 23 video blogs (25 min), pictures, posters, sfx comparisons, plot holes explained, and Dead Right, Edgar's amateur cop film he made when he was 18 (40 min)... which has 2 commentary tracks (his, and Nick and Simon's hilariously groaning away at it).
Disc 3: A documentary on the US press tour (1h10) with a commentary track, 5 more video blogs, and 4 filmed podcasts.
Phew! As for the film, it's a clever cop comedy, which nevertheless has a too-long finale. That's the point of the parody, I know, but is strains my patience as much as any Michael Bay-type finale would.

We turned Kung Fu Friday into Hong Kong Friday this week by watching Infernal Affairs which, despite the totally ridiculous cover, has no real gun fu in it. This is the film The Departed was based on, and when I say based on, I really mean remade wholesale. Scorsese lost a few points with me that night, as Infernal Affairs tells the same exact story (very much with the same details) with 40 fewer minutes and a villain that out-badasses Jack Nicholson. Tony Leung and Andy Lau aren't bad either... what am I saying, they're great! Throw in Christopher Doyle's beautiful cinematography and you have a high end Hong Kong picture that tends to outshine its American copy. The DVD has a couple of making of features. Nothing much, but cool to watch.

Then, The Right Stuff. To tell the truth, this was the first time I sat through the entire 3+ hour monster, as I'd always found its direction rather wonky. Still do. It's bloated and indulgent, with comedy that misfires more often than it amuses, but there are some very good elements in it nonetheless. Chuck Yaeger's story is the real heart of the film despite essentially being a parallel subplot, and the editing is often a delight. I'd actually gotten this to put in front of my From the Earth to the Moon collection (which is followed by Apollo 13), because I love the early days of space travel as a rule, and I was interested in what extras the DVD could offer. Well, while there is information and footage on the Mercury missions, it's mostly about how to relate them to the screen (which is fine) and how it was received by some of the astronauts. There a commentaries on selected tracks and a long PBS biography of John Glenn on the occasion of his returning to space in '98. Deleted scenes complete the package. Good stuff, and I can say I have a greater appreciation for the film.

Olivier's 1948 Hamlet was necessarily next. I had a VHS version of it, but had yet to watch my DVD copy. Thing is, my Hamlet blog requires me to discuss its opening scene sometime this week, so I gave it a full viewing. Still has some surprisingly modern elements, and I can see why it would win Best Picture at the Oscars that year, but I can't get into Olivier's performance. According to Criterion's leaflet, that's a common opinion. The DVD has nothing else to offer, most of Olivier's Shakespeare-related extras being on his Richard III, which was included in the same boxed set.

Speaking of Hyperion to a Satyr, entries this week include:
Act I Scene 1 according to Shakespeare
Act I Scene 1 according to Branagh

New Unauthorized Doctor Who CCG cards: 26, most from Warriors of the Deep and completing my committment to that story. Destiny of the Daleks is next. Can't exactly do a Masters of War expansion and not include the despotic rubbish bins in it, can I?

Someone Else's Post of the Week
Chris Sims of Invincible Super-Blog fame wrote a feature for the Comics Alliance about Suicidally Depressing Comic Strips. I knew newspaper comics were something of a wasteland, but I hadn't realized they'd gone from unfunny to terminal. Face it, the comic strip form now thrives on the Internet, not in the pages of your local paper. Says something about their respective viewership.

Star Trek 947: Betrayal

947. Betrayal

PUBLICATION: Star Trek Deep Space Nine #6, Pocket Books, May 1994

CREATORS: Lois Tilton

STARDATE: Season 2, possibly between The Maquis and The Wire.

PLOT: As if Sisko didn't have his hands full when terrorist bombings on the station threaten a trade conference, the Cardassians come for a visit on behalf of the newly elected Revanche Party to claim the station and Wormhole. Things are further complicated by one of the Cardassian crewmen, an abused member of the former party in power named Berat, seeks refuge aboard DS9. He helps identify the latest bomb as Cardassian, exposing their plot to destroy the station and blame it on Bajoran terrorists, thereby weakening their position as a productive member of the interstellar community. With Berat's help, the crew move the bomb to the Cardassian ship where it eventually explodes after its Gul refuses to stand down. The Revanche Party discredited, Gul Dukat returns to a position of power and takes Berat home.

CONTINUITY: The Kohn-Ma (Past Prologue) seem to take credit for the bombing of Garak's shop (a precursor to Improbable Cause). Gul Marak has a meeting with the Klaestron ambassador (that world's Cardassian connection is from Second Skin, though they first appeared in "Dax"). The momentary rise of the Revanche Party and fall of Gul Dukat could have resulted from events in The Maquis.

DIVERGENCES: Gul Macet is on the cover as Gul Marak, which wouldn't be so bad if Dukat, also played by Marc Alaimo, didn't also appear. Klaestron is mispelled Klystron. A 72-hour ultimatum contradicts DS9's usual 26-hour day convention. The terrorist subplot is so close to The Circle's, it makes Betrayal hard to place in the timeline. Words not used anywhere else in Star Trek include the Cardassian Subofficer rank and the curse word "frack".

SCREENSHOT OF THE WEEK - Stock footage from the teaser
REVIEW: Lois Tilton has claimed in interviews that writing tie-in novels just wasn't for her, but she avails herself of the opportunity pretty well. Bajoran-Federation-Cardassian politics are well rendered, with the Revanche Party getting its own identity, one that taps into the brutish side of Cardassian personality. The book's highlight, for me, was Berat's POV. It gives us a chance to learn about life on a Cardassian ship, where fear and paranoia are the order of the day. Less interesting is the identity of the agent aboard Deep Space 0, whose betrayal is pretty much telegraphed. A minor plot point, in any case. Good use of Jake and Nog (surprisingly), as well as Sisko, Kira, Odo and O'Brien.

Next for the SBG Book Club: Invincible Part I (SCE), Invincible Part II (SCE), Planet of Judgment (TOS), Power Hungry (TNG), Warchild (DS9).

Saturday, July 11, 2009

Spaceknight Saturdays: The Black Album

What has gone before: In a ± final throwdown with Hybrid, Brandy Clark was taken out of the Starshine armor and put into a deep coma. Now Rom must fight alone.

Well, except for the SHIELD and army guys, except they were never very good. Even the Espers are drawing a blank these days.

And there's Rick Jones, but he's dying of cancer, so yeah... Not THAT much help.

And of course, he could always call on every other superhero in the phonebook, but they all have their own stuff to worry about, like, I dunno, stopping Paste-Pot Pete from gluing a bank or something. Still, Rom should think about picking up that phone because clearly, the Dire Wraiths have are putting it all in this time.
Say what you will about Ditko's Rom (and some of you have), Jackson Guice inks some pretty fearsome Deathwings. The skies are darkened with them as EVERY LAST WRAITH ON EARTH get together for an awesome Burning Man ritual.
Yes, this is the issue in which the Dire Wraiths literally STAB THE SUN! Rom's around, of course, fighting them front...
...and back. But their spells are more powerful than ever and they send Rom into "the darkness of Wraith-Realm" as per the cover. As Rom is about to be lost though, he has a... vision?
How Starshine saves him is a mystery, but the darkness is dispelled, and that's a fact. Doesn't help with the wounded sun however.
For that, Rom goes to the little girl who had a Wraith die in her mind and now knows all about their plans (issue #60). She's traumatized to the point of catatonia, but LOOK INTO ROM'S EYES AND YOU CANNOT DENY HIM!
She gives up the goods. The stab wound is actually a tether that's drawing the Wraith's world and star to our system where they will merge into one. Ooh, that can't be good for us.
There's only one thing for it. We have to arm humanity with neutralizers, and only one person on Earth has the know-how to build them. He's already made one, in fact, but he won't make more. And that man is Forge.
What's this untold chapter of the Wraith War? Come back Friday for a special prologue to our next Spaceknight Saturday and all will be revealed!

Star Trek 946: A Little Adventure!

946. A Little Adventure!

PUBLICATION: Star Trek v.2 #42, DC Comics, January 1993

CREATORS: Howard Weinstein (writer), Gordon Purcell and Arne Starr (artists)

STARDATE: 8914.6 (follows the last issue)

PLOT: Coming off some boring conferences, McCoy and Scotty hope for an adventure before the Enterprise comes back for them. They decide to help out some Binzalian pilgrims intent on reaching their new home where their pregnant member can give birth to their religion's saviour. McCoy's sure the baby will come before they make it though. Scotty has his own trouble with the Binzalian ship's crappy engine room. Then, the Binzalian authorities show up at the starbase they just left looking for "a dangerous fugitive"...

CONTINUITY: None.

DIVERGENCES: None.

PANEL OF THE DAY - What one friend wouldn't do for another.
REVIEW: Hey, this was a good bit of fun. Weinstein's Kirk and Spock remain as boring as ever, but whenever he focuses on other pairings, the comic gets fun again. Though his old chestnut of having a factioned alien race is once again used, it's played as a comic character piece, McCoy in particularly good form. I do wonder how the duo can help Binzalians who have just lost a pilot, when neither of them is at the helm though.

Friday, July 10, 2009

Milk and Cheese - Cheating Allowed!

I was moving some game boxes around and I found this stuck between two of them: Milk and Cheese's Stupid Little Boardgame from Wizard Magazine #54.
Click for readable size and enjoy the mayhem. This has been Games Week, play safe!

Star Trek 945: Runaway

945. Runaway

PUBLICATION: Star Trek v.2 #41, DC Comics, December 1992

CREATORS: Howard Weinstein (writer), Rod Whigham and Arne Starr (artists)

STARDATE: 8611.1 (follows the last issue)

PLOT: The Enterprise searches for a lost science vessel in an area of space punctuated by stellar pulses when an energy being enters the ship and starts possessing various crew members, turning them into elated (read: high), creative versions of themselves. Other, similar entities invade the ship to retrieve this "runaway" who only wanted to experience humanity/vulcanity before going back to the star that spawned it to die. As soon as everybody makes friends, the lost ship turns up.

CONTINUITY: Tuchinsky is still around, the last remaining original character from Peter David's (or anyone's) run.

DIVERGENCES: None.

PANEL OF THE DAY - Today, the role of the alien energy vortex will be played by Keanu Reeves.
REVIEW: In addition to less than believable dialogue from the energy beings (see panel above), there's entirely too much technobabble in this issue. It's what happens when Spock and Saavik talk to each other, I suppose, but a lot of it is repetitive and inconsequential. The strength of the issue lies in showing us a bit of the ship's life - Chekov taking up painting, the shooting range's groovy alien targets, that kind of stuff. But there isn't a lot of it, with two of the affected characters being really excited about consoles. An ok one-off, but you almost get the feeling that some of the set pieces weren't scripted, just put in by the artist to spruce up some boring dialogue.

Thursday, July 09, 2009

The Next Liberty City Stories

My house just got The Lost and the Dead expansion pack for Grand Theft Auto IV, and not a moment too soon. I've almost burned even the Achievements on Nico's story and I'm on vacation. These next three weeks are gonna be filled with bikers.

And Gay Tony in the fall. But if Rockstar continues to expand on Liberty City instead of moving camp to another city, what stories could be left to tell? In the same vein as my meditations on what cities would make good Grand Theft Auto locales, I present my Top 3 ideas for expanding on Liberty City.

3. Chinatown WarsWhy should Gameboy (or whatever) users have all the Chinatown fun? Either adapt this sucker or create another storyline revolving around the Yakuza, the Chinese Tong and other goings on in Chinatown. Every time I'm over there and draw a gun, it seems like there's a gang banger ready to pull on me. I want to tap into that.

2. Union Dues
You play a blue collar Joe that starts doing jobs for his corrupt union until things get out of control. It's the second season of The Wire on the docks, or the construction sites, or any number of locations in the industrial park, the latter a largely underused section of the city. It ends with the nuclear reactor going into meltdown. And hardhat armor!

1. Fifth Avenue
A stretch, I know, but GTA should cover white collar crime as well. Think Dick Jones in Robocop. You start out as a yuppie wannabe power broker that goes up the corporate ladder through industrial espionage, sabotage and bumping off the opposition. Wall Street has never been so cutthroat.

Who would YOU like to play in Liberty City?

Star Trek 944: Showdown!

944. Showdown!

PUBLICATION: Star Trek v.2 #40, DC Comics, November 1992

CREATORS: Howard Weinstein (writer), Gordon Purcell and Arne Starr (artists)

STARDATE: Unknown (follows the last issue)

PLOT: When the Tabukan facilities are damaged by explosions, Sulu evacuates their personnel and backs off in case their arsenal detonates. The Maroans see this as an opportunity to grab the weapons, as counseled by arriving Maroans from the other system. When they board the facility, however, Starfleet personnel are waiting for them with phasers. It was a trap laid by Sulu with the help of Chekov on the commandeered Maroan ship. The Enterprise and Excelsior get out from behind some asteroids and engage the remaining ships. When things get desperate, the lead Maroan ship sets a collision course with Excelsior, but the Enterprise destroys it at the last moment. The Excelsior's chief engineer having found a way to safely beam out the Tabukan arsenal, he does so and explodes them in the dead of space, convincing the Romulans and Maroans to leave well enough alone.

CONTINUITY: As the previous issue.

DIVERGENCES: As the previous issue.

PANEL OF THE DAY - Ohhhnooo...
REVIEW: The finish is a good one, with many of the characters getting their licks in, and the Maroans thoroughly trounced. A fairly good send-off for Sulu, but it really didn't have to be this long (the medical emergency thread particularly inconsequential). I've mentioned Purcell's difficulty with outer space action before, and it shows here. Perspectives are wonky, ships are destroyed out of nowhere, and there's one supposedly cool shot of the starships coming out from behind the asteroid that just doesn't work. And just why was this all called The Tabukan Syndrome? Where was the syndrome exactly? But Weinstein's titles are pretty lame by any standard. For example, there's a collision course in this chapter, but the previous one was called Collision Course. One thing's for sure, I'm gonna miss Sulu regardless of who's writing him.

Wednesday, July 08, 2009

Cat of the Geek #9: Blinx

Name: Blinx
Stomping Grounds: Blinx: The Time Sweeper and Blinx 2: Masters of Time and Space for Xbox
Side: Good
Breed: American Shorthair / Japanese Bobtail mix
Cat Powers: The ability to stop, slow and reverse time. A mighty big vacuum cleaner with both Suck and Blow settings.
Skills: Eat 3, Sleep 9, Mischief 9, Wit 8, 4D Thinking 7
Cat Weaknesses: A thick Japanese accent. An unhealthy jealousy of Crash Bandicoot.

Star Trek 943: Collision Course

943. Collision Course

PUBLICATION: Star Trek v.2 #39, DC Comics, November 1992

CREATORS: Howard Weinstein (writer), Rod Whigham and Arne Starr (artists)

STARDATE: 8604.3 (follows the last issue)

PLOT: McCoy and Wilson save the Maroan leader's life, so the colonists tell them they can't heal anyone anymore. Meanwhile, the Excelsior routes Maroan raiders taking advantage of a Tabukan sabotaging one of their facilities' shields. The Enterprise arrives to rescue McCoy, which it does after destroying part of the Maroan satellite network preventing anyone on the planet from beaming. Maroan ships in the area soon surrender (as do the colonists when Kirk comes in and tells them to accept Dr. Wilson's help). Back in Tabukan space, facilities explode as the Excelsior watches and does nothing...

CONTINUITY: As the previous issue.

DIVERGENCES: As the previous issue.

PANEL OF THE DAY - Worst case scenario of the day: Somebody broke the tv.
REVIEW: This is the second time the McCoy thread has ended in a cliffhanger, and when the next issue's come around, nothing happens. Come on, now. And how many times can Excelsior route the Maroans before we can just laugh them off as not much of a threat? The fight between the Enterprise and the Maroans is equally devoid of suspense, unless you count my wondering when Saavik will actually do something to show she's been included for a reason. The only interesting bit is pretty much the last page that features some kind of clever plan on Sulu's part, but we don't yet know what it is. But I've learned not to trust these cliffhangers.