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PUBLICATION: Star Trek: All of Me, Wildstorm Comics, April 2000
CREATORS: Tony Isabella and Bob Ingersoll (writers), Aaron Lopresti and Randy Emberlin (artists)
STARDATE: 6618.4 (before The Trouble with Tribbles)
PLOT: With a brig full of Orion pirates, the Enterprise is deviated from its course by Starfleet to answer an urgent summons from brilliant scientist - and former classmate of Spock's - Armand St. John. When they get to his laboratory on Pollux II, they find that 1) he's gone insane and 2) he's populated the planet with versions of himself from alternate universes. He plans to take over the Federation with one of himself to govern each planet and he quickly captures the landing party and commandeers the Enterprise with the Orions' help. Scotty locks out the computers, giving Kirk and Spock below more time. Spock gets on St. John's good side and tricks him into revealing his machines don't really work. How could they? Finding St. Johns of different species and genders that are all pliable to his will hardly makes sense. Spock surmises some unknown force is creating the duplicates, and in knocking St. John out, they disappear. As they ferry him to a mental health facility, they are visited by the Djinn, a god-like being that hates humanity and wants to prevent it from realizing its full potential. He belives he's won, having taken the mind of a once brilliant man, and prevented the Enterprise from making a discovery at a now destroyed colony that would have set humanity on the path to godhood.
CONTINUITY: The Orions of both sexes appear. Armand St. John was inspired by Kirk's trip to the Mirror Universe, and some version of Mirror Spock appears (Mirror, Mirror). St. John is sent to the Elba II asylum (Whom Gods Destroy). Scotty is shown to be the source of the computer lock-out strategy (TNG and beyond).
DIVERGENCES: It seems unlikely that this would take place on Pollux II, a stone's throw from Pollux IV (Who Mourns for Adonais?).
PANEL OF THE DAY - That night, at Tribal Council...
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Comments
We knew that the DS9 series that was slated after Voyager: Splashdown was going to run smoothly because we were using the same creative team as the last issue of DS9!