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Tropes
Project Tic-Toc is a top secret government facility buried deep under the Arizona desert. At the center of the project is the Time Tunnel, a gateway to the timestream. In the show, two scientists entered the Tunnel and were lost in time, while back at the Project, a team worked tirelessly to bring them back. Your game can emulate the show by "losing" the characters in the time stream, or it can make time travel more controlled, allowing exploratory teams to go into time and come back safe and sound (the Tunnel IS able to do this). See below for how the nature of time in the show make the latter idea less interesting. In any case, the following elements should be taken into account when converting DWAITAS to TTAITAS:
-Like Voyagers!, Time Tunnel deals with history as seen through the eyes of the movies. The Old West of westerns, the Rome of old gladiator films, the siege of Troi as presented by Homer, that sort of thing. Everyone speaks English. Don't sweat the details.
-Though history is more lethal than it is in Voyagers!, the characters should be able to handle most situations with their fists, or perhaps a short prop sword. Time Tunnel is a world of two-fisted action in the B-movie style.
-History is fixed. Nothing the characters do can change it, and everything they do turns out to be part of established history. In the show, Doug & Tony are always trying to warn people of impending disasters, Japanese attacks, etc. despite the damage this would theoretically do to their timeline. In fact, they will either not be believed, will save people who were originally save, and frequently CREATE the history we all learned in school (they think of the Trojan Horse, for example). Paradox is not a word used on the show.
-In addition to time travel, this is a world where the supernatural (Nero's ghost, Merlin) and aliens exist. It's also a cold war era show with the other side poised to create their own Time Tunnel. Feel free to make use of these.
-Now for the important bit: The Tic-Toc crew. To truly recreate the show's experience, there should be a competent crew back home either trying to bring your guys home, or at least helping them in various ways (see The Time Tunnel for tricks that can be accomplished). These can be handled in one of two ways. First, it can simply be (a large) Story Point expenditure used to justify an equipment dump, NPC disappearance, etc. More fun would be to have each player also play a member of the home team, allowing them to think of solutions and rolling the dice to see if they can successfully achieve their proposed tactics. The GM can throw all sorts of problems their way - anything from exploding consoles to enemy saboteurs to budget reviews - to control the amount of possible interference and give these secondary characters something to do. It should also be possible to divide your total pool of players into travelers and crew, though it would mean alternating between two groups often, or else players being patient while the other scene plays out.
The Time Tunnel
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Because history is fixed, exploratory teams who can choose their destinations and return at any time can be harder to put in danger. The pilot for the unproduced 2002 remake (it's on the Time Tunnel DVD, vol.2) used the idea of a time storm that disrupted history, forcing Tunnel staff (who remembered the original timeline) to go back and fix things (à la Voyagers!). Your own Tic-Toc could function that way, but it would be a totally different game (just as it would have been a completely different show).
Character Sheets
Here are some sheets I made for the two stars. Click on them to double their size. First Doug:
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And of course a virgin sheet for your own timelost heroes:
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Comments
I've resisted getting the DVDs in case - as you suggest - it doesn't stand the test of... er... time ;) I hate deflating my childhood heroes!
Thanks for this brilliant series of articles by the way - can't wait to see what the next will be.
My capsule reviews for Vol.1 and Vol.2.
Or perhaps it's being shown on some obscure satellite channel over here?
But thanks for looking into it anyway!
Oh, boy...
;)
I awarded your blog a "You make me Scream!" award here.
Gotta love the way they are so blase about trying to alter history without any appreciation of the "damage" they might do :)
And, yes, so far it is standing the test of **koff** time**koff**!