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I've of course played games where there was a lot of product available, some might say TOO MUCH product and they would be probably be right. Sourcebooks, splatbooks, adventure modules, revised rules, additional rules, miniatures, screens, fancy dice, dedicated magazines, tie-in fiction, and so on. But are they necessary? Among the games I've played the most is Dream Park, a little game from R. Talsorian Games that rapidly put out a short core book, a screen with extra splats, and three adventures before disappearing forever. It didn't stop me from playing it with three different groups for more than a decade. My game didn't die when the game did, nor did it prevent me from attracting players who liked the basic premise. (So if I'm not playing DWAITAS right this minute, it's because my core players aren't Who fans, NOT because the UNIT sourcebook is a year late.)
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So the lack of new product is not going to stop me from playing DWAITAS (or any other game) today, or next year, or ten years for now. If I can imagine it, I can play it. We live in the information age, which has pretty much created this type of grumbling (I remember new releases magically appearing at the gaming stores without warning), but it also means you have alternative means of getting at "product". The Internet is full of games who use their personal web space (or public forums) to go where publishers could not tread. Stats, adventures and background info is constantly being generated and webbed. You need never have an original thought yourself even during a product drought.
More old school than that? Fine. You can adapt a product from another game, pull an adventure from an old gaming magazine, etc. Many games tread the same ground, after all. Most fantasy games are close enough that you can file off the names and numbers on key monsters and dial up or down the Monty Hauling to get a workable plot and playable NPCs. The Doctor can materialize into any historical, horror or SF game without much trouble. And superheroes are used to hodgepodge settings anyway (or what do you can a world in which Dr. Strange, Ka-Zar, Rocket Raccoon and the Punisher exist side by side?). If your game IS based on a licensed property, then any book or website on the subject counts as a sourcebook. DC's Who's Who, Doctor Who Annuals, Star Trek Recipe Books... Who cares if they weren't put out by Mayfair/Cubicle 7/Last Unicorn/FASA?
Really, the only expiration date I see on the carton is the one at which point you or your players are no longer enjoying that game. And even then, you can put it on the shelf and take it out years later, blow the dust off the cover and find enthusiasm for it once again.
Comments
Those grumbling - and I include myself here when I was a grumbler - are those NOT actually playing in a satisfactory campaign.
I've discovered this year, now I've got my V&V game off the ground, that I no longer care when new books (for any system) are coming out because my mind is full of V&V!
Yes, I still get excited if I hear of a new product in the pipeline, but I've got more than enough to keep my mind occupied at present to not be bothered when that new product actually comes out.
Of course, a lot of DWAITAS's problems came with the change in Doctor Who regimes, the total rebranding etc which wasn't exactly C7's fault!!!
But I'm not gonna get all A Certain Poster about it, for much the reasons you state.