Got the first two seasons of Misfits and the first three of Cougar Town, and the Judge Dredd Case Files vol.2 for both a friend and myself.
the 14th issue of the Diary of the Doctor Who Role-Playing Games, its "Villains Issue", and it was a mixed bag. The main article on the use of villains in Doctor Who RPGs had some good ideas, but also a naive view of history and politics that made me wince at times. The article on creating villains did so without the odd examples, and was better for it. There's an exhaustive list of villain motivations and a beginner's look at the villain's tools and resources as well. Connected to the issue's theme, you'll find stats (for all three official RPGs) for The Two Doctors' Androgums, an adventure module with a strong villain (based on Warhammer 40k), and another with a cyberpunk feel that's predicated on the TARDIS going to parallel worlds on a regular basis, so it might not fit your campaign (I recommend just making it some alien planet because it's a pretty good plot). Unrelated to the theme, we have an article on how to use continuity in games (good advice), an etiquette article on convention play (interesting for me since I've never attended one), an event report on Chicago TARDIS 2011 (as usual, the diarists hit all the beats, make it an interesting read and don't skimp on the game-related moments), and reviews of the 2012 Brilliant Book, "Everything I Need to Know I Learned from D&D", and (much too briefly) the Worlds in Time online game.
Hyperion to a Satyr posts this week:
Act IV, Scenes 1-3 - Zeffirelli '90
Your Daily Splash Page this week features a splash from every DC title, alphabetically, from Freedom Fighters to Gang Busters.