Just a quick buy for a future Kung Fu Friday: Thunderbolt Fist. Just the title makes it irresistible.
RPGs: Doctor Who: Adventures in Time and Space RPG. The Shepherd Season 2 Episode 4: Man'o'War
Bad Wolf card, so Norse myth is to become a recurring motif up to the season finale), Men'o'War instead of War Machines, and so forth. I really want to develop Canadian locations in the game, leaving Britain to the Doctor while our own Time Lord mucks about in the Great White North.
Episode 5: Formula D
I like to incorporate mini-games into my sessions sometimes. Anyway, "Formula D" is a chemical that bonds you to a vehicle and gives you the Transport skill (because the Shepherd and Corey never invested in it), allowing them to replace pilots hurt via sabotage. The players have to navigate inside track politics as well as do their best in the race and prevent pure a-hole Sven and his cheat-car Mjolnir from capturing the trophy. My main players each used a Story card - Corey had a Flashback that allowed him to seduce the villain's girlfriend and turn the sabotage against him, and the Shepherd became Interested in the throwaway idea that Norway was now a corporation, which will become important later on, I promise. An amusing change of pace which also tickled our board game gene, and got Corey both laid and punched out.
Hyperion to a Satyr posts this week:
IV.v. Ophelia's Madness
Your Daily Splash Page this week features a splash from every DC title, alphabetically, from Justice League Task Force to Kid Eternity.