Source: Green Ronin's DC Adventures RPG (2010-2013)
Type: Role-playing game
at #49! Still, so as not to take a whole month of Saturdays to cover what is essentially the canonical Superman (pre-New52, of course) statted-up for different systems, I've decided to offer a double serving of Reign (Fridays and Saturdays) through July.
DC Adventures is Green Ronin's licensed version of its popular Mutants & Masterminds RPG, and they really got the shaft, license-wise, when DC rebooted its universe. They had the rights to characters and artwork from 2000 to 2010, which means by the time the (actually quite wonderful) sourcebooks came out, they weren't current with the DCU at all. I can't help but think that affected sales. And yet, they didn't cancel the range, and slowly but surely, all three of the announced sourcebooks came out. And folks, we might decry the lack of a recent edition of Who's Who, but this is as close as it comes. LOADS of characters in each book, with nice sourced artwork and excellent production values. But the one we care about is Superman, right? His DC Adv stats, for your perusing pleasure.
As far as systems go, DC Adventures had a pretty flexible way of looking at power modelling, and the best way to individuate non-powered heroes I've seen. In actual play, its d20 origins were painful to me and slowed combat down to a crawl. It DID take a lot of its cues from Mayfair's DC Heroes, which is one of the reasons I initially liked it so much, but ultimately lacked its precursor's elegance. At least, in play. DC Adv's chargen is actually more elegant than DCH's which might not have been so obvious for Superman because so many powers were named after his own. But your own hero called Afterburner having "Heat Vision" coming out of his hands, or Weather Mistress using winds as "Super-Breath" did seem pretty ridiculous. As you can see above, heroes in DC Adv can name their powers whatever they like, and they are constructed from power effects with more generic names. A better way to go. Shame about the d20 mechanics.