A few new DVDs on my shelf. Two Asian films - Tai Chi Hero and Assassins (both by popular demand) - and two TV series - Misfits Season 3 and Orphan Black (the latter a strong recommendation from several readers).
Diary of the Doctor Who Role-Playing Games which printed a slightly modified version of my seasons of Doctor Who as RPGs covering the whole of the Hartnell era (there's also a short blurb on my Who CCG). The other is the print-only Enlightenment, which features three Big Finish Fourth Doctor Adventures reviews (I'm doing all of season 2 over the course of three issues). I guess that's why I haven't posted any reviews of 4DA Season 2 on the blog. I haven't been asked to be "exclusive", but I sort of feel I must, y'know? Thanks to Zep and Cam, respectively, for inviting me to contribute to their cool mags, really the only fanzines I read with any regularity.
DWAITAS/DCAdventures hybrid about the 28th-century DC Universe. First off, no problems with the hybrid system. I've maybe got to watch for over-powered characters, but it was a session without any major physical threats, so the goons were meant to be easy to beat. The session was much more about world-building, setting up an Earth on the verge of EarthGov, having recently joined the United Federation of Planets, itself under threat from the Dominion and Khund empire. I also needed to set up Old Gotham as a mix of Futurama and Judge Dredd, and perhaps entirely too many references to Batman comics in place names, etc. The story itself was mostly poached from the DCHeroes Watchmen module Taking Out the Trash, repurposing its Republican convention as an international event. Moloch replaced by Vandal Savage, and the Brethren by the Bats, a gang of Crime Bible zealots currently led by the mysterious Enigma, one of two plot threads I've left dangling on purpose for future exploration. Great session, I think. Ferro Man was a punch-first think-later character that admits to being a little slow when his brain is made of iron. The brick Green Lantern was funny and inventive with its constructs, and its player respected the fact he played a mute character. And the revolving spot (the same player playing different characters each session) was filled with the Question, which he made a perfect amalgam of paranoid JLU Question and no-nonsense obsessive Rorschach. A lot of the world-building came out of improvs meant to cover the character's attention to detail, and he scored some spin-off adventures so we can explore some of the conspiracies he latched onto during the campaign.
Hyperion to a Satyr posts this week:
IV.v. Ophelia's Madness - Tennant (2009)
Your Daily Splash Page this week features a splash from every DC title, alphabetically, from National Comics to New Talent Showcase.