In the spirit of each successive season seen as a Doctor Who RPG campaign, Colin handed in his character sheet before leaving (or truth be told, threw it in the club manager's face).
SKILLS
*The Doctor has a +2 Convince Expertise in Debate, a +2 Craft Expertise in Music, a +2 Knowledge Expertise in Literature, and a +2 Survival Expertise in Fishing.
GOOD TRAITS
Boffin (Major)
Brave (Minor)
Charming (Minor)
Hypnosis (Minor)
Keen Senses (Major)
Lucky (Special) - In addition to the normal abilities granted by the Trait, the Doctor can, once per game, announce that he is rubbing his cat badge for luck; if he fails his next roll, he may roll again and accept the better of the two rolls)
Percussive Maintenance (Minor)
Resourceful Pockets (Minor)
Run for Your Life! (Minor)
Sense of Direction (Minor)
Technically Adept (Minor)
Time Traveller (Minor) - Tech Level 4
Voice of Authority (Minor)
BAD TRAITS
Adversary (Major) - The Master, the Cybermen
Argumentative (Minor)
Distinctive (Minor) - There's no getting away from that coat!
Eccentric/Loud (Minor) - The Doctor has tremendous bad taste in clothes and calls attention to himself in every way, visually and vocally
Eccentric/Unbalanced (Major) - The Doctor is prone to extreme moods; for example, if he's frustrated, he may just give up and resign himself to centuries of sitting and pouting
Impulsive (Minor)
Insatiable Curiosity (Minor)
Random Regenerator (Major)
SPECIAL TRAITS
Bio-Rhythmic Control
Feel the Turn of the Universe
Psychic (Minor)
Time Lord
Time Lord (Experienced)
Vortex
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Colin made good use of his initial, post-regenerative imbalance, going so far into childishness and/or abrasiveness to cause real problems for himself and his companion. Over time, he paid off these Traits and concentrated instead on never listening to his companion's good advice, too much of an egotist to think it relevant (even when Colin himself thought it was sound).
Now complete: The 6th Doctor character sheet bundle in high quality printable pdf (+ blank sheet).
SKILLS
*The Doctor has a +2 Convince Expertise in Debate, a +2 Craft Expertise in Music, a +2 Knowledge Expertise in Literature, and a +2 Survival Expertise in Fishing.
GOOD TRAITS
Boffin (Major)
Brave (Minor)
Charming (Minor)
Hypnosis (Minor)
Keen Senses (Major)
Lucky (Special) - In addition to the normal abilities granted by the Trait, the Doctor can, once per game, announce that he is rubbing his cat badge for luck; if he fails his next roll, he may roll again and accept the better of the two rolls)
Percussive Maintenance (Minor)
Resourceful Pockets (Minor)
Run for Your Life! (Minor)
Sense of Direction (Minor)
Technically Adept (Minor)
Time Traveller (Minor) - Tech Level 4
Voice of Authority (Minor)
BAD TRAITS
Adversary (Major) - The Master, the Cybermen
Argumentative (Minor)
Distinctive (Minor) - There's no getting away from that coat!
Eccentric/Loud (Minor) - The Doctor has tremendous bad taste in clothes and calls attention to himself in every way, visually and vocally
Impulsive (Minor)
Insatiable Curiosity (Minor)
Random Regenerator (Major)
SPECIAL TRAITS
Bio-Rhythmic Control
Feel the Turn of the Universe
Psychic (Minor)
Time Lord
Time Lord (Experienced)
Vortex
FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Colin made good use of his initial, post-regenerative imbalance, going so far into childishness and/or abrasiveness to cause real problems for himself and his companion. Over time, he paid off these Traits and concentrated instead on never listening to his companion's good advice, too much of an egotist to think it relevant (even when Colin himself thought it was sound).
Now complete: The 6th Doctor character sheet bundle in high quality printable pdf (+ blank sheet).
Comments
John: I made all of them using each Doctor's opening sequence, and the sixth Doctor's certainly mirrored his style!