Doctor Who RPG: Season 24

On the occasion of completing reviews on the 1987 season of Doctor Who, I should like to re-imagine it as a role-playing game campaign using Cubicle 7's Doctor Who RPG. (Go back one, to Season 23.)

The GM
When Eric left the RPG club in a huff, the club manager gave its longest-running campaign to Andrew, and embittered by the whole debacle, vowed not to interfere with it again. As GM, Andrew would take inspiration from his first love, British comics like 2000 A.D., and bring more whimsy, satire and craziness to the proceedings. while not ignoring what had gone before.

The Characters
-The passing of the torch did cause one major misunderstanding. When Eric gave Andrew his campaign notes, he was under the impression Colin would be leaving too, so Andrew went and found a new Time Lord player. When Colin heard about the game starting back, but that he hadn't been invited, he put in a rather peeved call to club manager John-Nathan and was informed of the situation. Having already decided not to interfere with others' campaigns anymore, J-N was reluctant to suddenly oust the new player and force Andrew to scrap the plans he'd made with him. After discussion, Andrew was willing to give Colin one last adventure in which his Doctor would be put to rest, but Colin refused. He would later regret having made decisions out of anger, but the way he'd been treated made him leave the club after all. Eric's had been a self-fulfilling prophecy. To this day, the two gamers still do not speak.
-Andrew's new Doctor is Sylvester who wants to play the character as a bit of a clown, hiding his genius behind pratfalls, bad puns and bat tricks. Throughout his first season, he'll really be looking for a comfortable performance that doesn't annoy everyone at the table and doesn't become tiresome to himself. The clownishness thus calms down over time.
-Bonnie is still in the game and having a good time, not having played long enough with Colin to feel like she should quit out of solidarity. She bolsters such skills as Mel's Science and Fighting, but otherwise plays her character with the same mix of perkiness and screaming.

Time and the Rani. Andrew's first effort draws on the campaign's store of old villains, giving the Rani an incredible plot that includes an enslaved race, bat-like henchmen, kidnapped geniuses from Earth's history, a giant brain, a strange matter asteroid, and a planet-sized time manipulator that would give her control of history. It's comic book stuff, go big or go home. Sylvester also agrees to let the Rani pose as Mel for a while and trick him, accumulating Story Points he later spends on confounding the giant brain with malapropisms he came up with in advance or on the spot (this turns out to be so difficult to sustain, he stops doing it by the next scenario).

Attributes: Awareness 4, Coordination 3, Ingenuity 2, Presence 2, Resolve 2, Strength 5
Skills: Athletics 2, Fighting 2, Marksman 2, Subterfuge 2, Survival 3, Technology 1
Traits: Alien, Alien Appearance, Alien Senses (360 degree vision), Climbing (allows them to grip into cave roofs and sleep upside down), Dependency (blood), Fear Factor 1, Natural Weapon/Fangs (Strength +2), Natural Weapon/Tongue (S/S/S - paralyzes), Tough. Story Points: 2-4
Home Tech Level: 5 (Equipment: Web gun [S/S/S])

Paradise Towers. Andrew's second adventure module takes an old J.G. Ballard novel (High Rise) and runs it through a Judge Dredd filter to come up with a killer apartment building dystopia with cannibal grannies, color-coded girl gangs, and fascist by-the-book guards. He plays up the comedy and satire, which naturally makes the Doctor more stable and serious, though no less fun to play for Sylv. Bonnie is offered the chance to out-hero the environment's "hero", but falls to the usual screaming. I guess she doesn't get what the GM's trying to do, and tells him she'll leave as soon as he finds a replacement. Andrew decides to audition a few players/characters over the coming games.

Delta and the Bannermen.
Andrew's next romp makes his intent more clear and this time Bonnie does get into the spirit of things. Games don't have to be so serious or follow the same formulas, go with the flow. The GM provides a fun rock'n'roll soundtrack for this 1950s escapade, as the Doctor and Mel - and guest player Sara with her biker chick character Ray - help an alien princess escape genocidal mercenaries at and around a Welsh holiday camp. If Andrew has a GMing weakness, it's introducing quirky characters that then have scenes between themselves. When he realizes he's turning his players into spectators, he tries to steer those characters towards the players. Though Sara is invited to stick around (to replace Bonnie), she declines the invitation. Bonnie sticks around.

Dragonfire. In this module, the TARDISeers land on Iceworld, where a frozen vampire rules and a dragon is rumored to protect treasure down in the ice tunnels. This time, Sophie's trying out with her character of Ace, a troubled youth from 80s Earth and explosives expert who, because the Iceworld adventure was already written, somehow found herself there. The GM decides, uhm, time storm, yeah that works. Sophie and Sylv immediately click, and Bonnie starts to take a step back, finally leaving at the end by whatever means necessary. Though the Doctor could have brought Mel home, Bonnie doesn't believe she would stop adventuring after her tour of duty in the campaign. She opts to have Mel follow guest-character Sabalom Glitz (another character that piqued Andrew's interest in the campaign notes and one Mel had met) through space. She leaves the game knowing it's in good hands.

Attributes: Awareness 3, Coordination 3, Ingenuity 5, Presence 5, Resolve 5, Strength 4
Skills: Convince 3 (AoE: Intimidate), Fighting 2, Knowledge 4, Marksman 1, Medicine 2 (AoE: Cryogenics), Science 2, Subterfuge 2, Survival 2, Technology 4, Transport 2
Traits: Adversary (Dragon), Devotion (to his dead partner and lover), Hypnosis (Major), Immortal (Major), Last of My Kind, Menacing, Natural Weapon/Cold Touch (5/L/L), Obsession (Major; returning home and taking his revenge), Outcast, Voice of Authority, Weakness (Kane must remain at no warmer than -10 degrees Celsius and periodically freeze his body to -193 C in order to function; if exposed to heat, he takes 5/L/L melting damage). Story Points: 6
Home Tech Level: 7 (Equipment: Iceworld supplies him with many resources though he usually only carry a coin with his mark)

Sophie, Sylvester and Andrew... a new dream team? Only time will tell!



Blog Archive


5 Things to Like Activities Advice Alien Nation Aliens Say the Darndest Things Alpha Flight Amalgam Ambush Bug Animal Man anime Aquaman Archetypes Archie Heroes Arrowed Asterix Atom Avengers Awards Babylon 5 Batman Battle Shovel Battlestar Galactica Black Canary BnB 2-in1 Books Booster Gold Buffy Canada Captain America Captain Marvel Cat CCGs Charlton Circles of Hell Comics Comics Code Approved Conan Contest Cooking Crisis Daredevil Dating Kara Zor-El Dating Lois Lane Dating Lucy Lane Dating Princess Diana DCAU Deadman Dial H Dice Dinosaur Island Dinosaurs Director Profiles Doctor Who Doom Patrol Down the Rabbit Hole Dr. Strange Encyclopedia Fantastic Four Fashion Nightmares Fiasco Films Within Films Flash Flushpoint Foldees French Friday Night Fights Fun with Covers Galleries Game design Gaming Geekly roundup Geeks Anonymous Geekwear Gimme That Star Trek Godzilla Golden Age Grant Morrison Great Match-Ups of Science Fiction Green Arrow Green Lantern Hawkman Hero Points Podcast Holidays House of Mystery Hulk Human Target Improv Inspiration Intersect Invasion Invasion Podcast Iron Man Jack Kirby Jimmy Olsen JLA JSA Judge Dredd K9 the Series Kirby Motivationals Krypto Kung Fu Learning to Fly Legion Letters pages Liveblog Lonely Hearts Podcast Lord of the Rings Machine Man Motivationals Man-Thing Marquee Masters of the Universe Memes Memorable Moments Metal Men Metamorpho Micronauts Millennium Mini-Comics Monday Morning Macking Movies Mr. Terrific Music Nelvana of the Northern Lights Nightmare Fuel Number Ones Obituaries oHOTmu OR NOT? Old52 One Panel Outsiders Panels from Sheena Paper Dolls Play Podcast Polls Questionable Fridays Radio Rants Reaganocomics Recollected Red Bee Red Tornado Reign Retro-Comics Reviews Rom RPGs Sandman Sapphire & Steel Sarah Jane Adventures Saturday Morning Cartoons SBG for Girls Seasons of DWAITAS Secret Origins Podcast Secret Wars SF Silver Age Siskoid as Editor Siskoid's Mailbox Space 1999 Spectre Spider-Man Spring Cleaning ST non-fiction ST novels: DS9 ST novels: S.C.E. ST novels: The Shat ST novels: TNG ST novels: TOS Star Trek Suicide Squad Supergirl Superman Supershill Swamp Thing Tales from Earth-Prime Team Horrible Teen Titans That Franchise I Never Talk About The Prisoner The Thing Then and Now Theory Thor Thursdays of Two Worlds Time Capsule Timeslip Tintin Torchwood Tourist Traps of the Forgotten Realms Toys Turnarounds TV V Waking Life Warehouse 13 Websites What If? Who's This? Whoniverse-B Wikileaked Wonder Woman X-Files X-Men Zine