The Seventh Doctor and Ace: The Character Sheets

In the spirit of each successive season seen as a Doctor Who RPG campaign, Sylvester and Sophie handed in their character sheets before leaving.
Stuff that didn't fit on the sheet, kept on the back...

SKILLS

*The Doctor has a +2 Convince Expertise in Fast Talk, a +3 Craft Frivolous Talent in Vaudeville, and a +2 Medicine Expertise in Pressure Points (the Doctor can use Pressure Points to simulate various medical effects, including healing and anesthetics).

GOOD TRAITS
Boffin (Major)
Brave (Minor)
Charming (Minor)
Frivolous Talent (Minor) - See Skills.
Hypnotism (Major)
Indomitable (Major)
Keen Senses (Major)
Lucky (Minor)
Psychic (Minor)
Psychic Training (Minor)
Resourceful Pockets (Minor)
Run for Your Life! (Minor)
Technically Adept (Minor)
Time Traveller (Minor) - Tech Level 5
Voice of Authority (Minor)

BAD TRAITS
Adversary (Major) - The Gods of Ragnarok (including Fenric)
Code of Conduct (Minor) - Pacifism
Dark Secret (Major) - His true role in Time Lord society is shrouded in mystery and always has a secret agenda in any given adventure
Distinctive (Minor)
Eccentric/Clown (Major) - The Doctor loves to perform magic tricks, acrobatics, musical numbers and slapstick; that they act as a smokescreen for his true intentions is just a bonus
Eccentric/Schemer (Major) - The Doctor can be secretive to the point of angering his allies and companions and isn't above using them against his enemies in convoluted schemes centuries in the planning
Random Regenerator (Major)

SPECIAL TRAITS
Feel the Turn of the Universe
High Office - President of Gallifrey
Time Lord
Time Lord (Experienced)
Vortex

FAVORITE METHOD FOR ACCUMULATING STORY POINTS

As part of a deal with the GameMaster, the Doctor agrees to take major chunks of plot in stride, falling into enemy traps knowingly and collecting Story Points for it, so he can later spend them on major reversals of fortune and act like it was all part of HIS plan.

And here's Ace's sheet:
Stuff that didn't fit on the sheet, kept on the back...

SKILLS
*Ace has a +2 Technology Expertise in Explosives, and a +2 Transport Expertise in Motorcycles.

GOOD TRAITS
Attractive (Minor)
Brave (Minor)
Charming (Minor) - Ace very easily makes friends
Empathic (Minor) - Ace is unusually sensitive and can detect evil influences in her surroundings
Indomitable (Major)
Quick Reflexes (Minor)
Run for Your Life! (Minor)
Time Traveller (Minor) - Tech Level 7 thanks to her time on Iceworld

BAD TRAITS
Argumentative (Minor)
Dark Secret (Minor) - Wolf of Fenric Was guilty of crimes as a minor
Distinctive (Minor)
Eccentric/Angry at the world (Minor) - Ace can let her fiery temper get the better of her, especially when she thinks she's being disrespected
Impulsive (Minor)
Obsession (Minor) - Blowing things up ("Wicked!")
Phobia (Minor) - Clowns

EQUIPMENT
Ace's rucksack contains:
Baseball bat [+2 Strength damage]
2-4 canisters of Nitro 9 [uses grenade rules from UNIT sourcebook, but does 10/20/30 damage and can be magnetized; because they are makeshift bombs, the user must make a Technology check each time to set the timer properly]
Climbing ladder
Sling shot [1/2/3 damage]

FAVORITE METHOD FOR ACCUMULATING STORY POINTS
Sophie also plays on the GameMaster's narrative leanings, exchanging ideas for Ace's childhood traumas that could be incorporated into stories for Story Points that can be used to overcome those traumas. For example, she suggested Ace had once burned down a house and might feel guilty about it. The GM set up a situation that alluded to the event and flooded Ace with Story Points when she finally admitted it to the Doctor.

Now available: The 7th Doctor character sheet bundle in high quality printable pdf (+ blank sheet).

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