And that immediately got me thinking about a great hook into the old James Bond 007 RPG, which I've been wanting to run for years. The adventure modules are just too beautiful to gather dust on my self, and I have run 2 or 3 with another system, but something's been stopping my group from really throwing their backs into a series of episodes. One of the reasons, I think, is the one awkward thing about an otherwise elegant game: It's meant to emulate the Bond films, but those aren't team-driven like RPGs are. How do we keep the "Bond" in there without turning it into Mission Impossible? It isn't a bad model, mind you, but it's not the exact feel you want from it.
So Illegitimates would be my pitch to the Bond fans in my gaming group. Set post-Bond, your agents are all his kids via the (surviving) Bond girl of your choice.
And if using the original adventure modules, it'll be a bit like history repeating as they face off against threats similar to those averted by their famous dad (but always with important differences, they're a really well done mix of familiarity and surprise). Maybe the big villains could even be NextGen too. Did Dr. No have a son or daughter?
Obviously, "NextGen" is a concept that can be used to run other franchises, creating a definitive link to the original while also keeping a certain distance. It's funnier when everyone's related, but that requires a Lothario like Captain Kirk, Matt Smith's Doctor or Tony Stark, but I could easily see the idea working with such RPG franchises as Buffy the Vampire Slayer or Star Wars (just look at the spin-off novels). Anyway, another idea to put in the pot for when we're done with our current campaign.