But as with any game I play, I started to think about houseruling it. After all, there must be a way to use the back stories we've given the characters to enhance the game, right? I always play the cook (and call him Gaston) and get really angry when Dr. Lucky visits the kitchen, why can't that work in my favor? Gaston and his niece the maid don't appreciate it when he's in the Servants' Quarters either. Then there's his wife, who hates him for not buying her any nice dresses, and his daughter the poisoner who just wants to inherit. Because we never play with Shamrock the dog as per the variant rules, someone always wants to be the loyal pooch so they can bite Dr. Lucky to death. There ought to be a way to put more story into the game, so try these on for size.
-When the character attempts murder in their designated room, they get an extra Spite token.
-If they do nothing else on a turn (no cards or moves), characters can move directly to their designated room.
-Characters are +1 to the murder value of their attempts in their designated room.
Choose one that everyone adheres to during the game, or mix it up and let each player choose the one they like most. If you're using Shamrock the dog as a would-be murderer, he won't really have a room, so I suggest this one instead: Shamrock is on a leash and can lead Dr. Lucky to an early grave. If he's in the same room and moves in any direction, he can bring Dr. Lucky with him.
But I've been looking beyond the pieces included in the game itself. If you have Save Doctor Lucky (the reverse of KDL, set on the Titanic), you might have different characters (who possibly regret saving him first time 'round) and a second Dr. Lucky who could act as his evil twin, but that's not what I mean. See, I have THESE pieces sitting around my living room:
Obviously, you're not going to have the exact same mini-figs (or Russian doll ninjas) I have, but any small figure will do.