Location: 1st Circle - Limbo
You're trapped in a never-ending, never-moving D&D campaign (your least favorite/most hated edition, of course) where every other player (and the DungeonMaster) are rules lawyers who will trott out the Unearthed Arcana or Manual of the Planes to make their points, if they need to. And they always need to. They will argue everything, and stick to a strictly gamist perspective where everything must happen exactly as the rules (and all rules addenda ever) dictate. And if nothing immediately applies, they'll find something relevant in another edition. And they never know where the information is exactly, so it takes ages. After a century of this, you'll be lucky if you got to shoot an arrow at a horseman and missed (true Chivalry & Sorcery story).
And did I mention the GM who insists on reading the long descriptions in the adventure modules - because we need to know how everything is draped in lapis lazuli - though English is his second or third language? And that every door, corridor, room and item is pimped with one of Grimtooth's Traps? And that half the eons are spent rolling up new characters because they keep dying? Because there's that.