RPG Talk: Time Travel Tips for Historians and Us Reg'lar Folks

I'm a huge fan of time travel stories, and thus of time travel role-playing opportunities. Whether loosey-goosey like the Doctor Who RPG, or mechanically coherent like GURPS Time Travel, such games unfortunately present certain difficulties.

Chief among these is the players' (and GM's!) historical insecurities.

History is a BIG subject, and few gamers will be experts. Even History majors will have their niches. One player might be very familiar with World War II, but be very weak on the Napoleonic era or Antiquity. It's just too broad and deep a tapestry, ESPECIALLY if you're going to play around with the threat of CHANGING history. Like, how do the players know the Chinese explorer Zheng He was meant to lose governmental support before he could go too far? How do they even know who Zheng He WAS?!

How a GameMaster handles holes in both his knowledge and his players' really depends on whether they are history buffs or not.
Time Travel with Historians
First, the GM should be ready to accept the word of Historians whose specialty lies in the chosen period and revise the details of the setting/scenario in line with comments from the table, even if reality must be "edited" after the fact (unless of course, the change is willful on his part and a designed element of the story, what "needs to be fixed"). There's no shame in admitting one's ignorance, and the session becomes a collaborative learning experience for all concerned.

Second, Historians are really very good at research and you can capitalize on that. Everyone's got the Internet in their pocket these days anyway - in other words, this tip will also work, probably to a lesser degree, with non-Historians - so let them have access to their mobiles (perhaps in tandem with a Skill roll of some kind). Historians might well be able to spot a discrepancy in the timeline and will have the Googling skills to track the changes back to the historical turning point. By letting them do their own research and use Internet sources as their character's memory/database, you cut down on boring old exposition where you're forced to tell the players what their PCs know, or run them through briefings that gives a lot of their agency to higher-ups.

I'm just finishing What If? 2 right now, a book of what might have beens written by historians, and it (and the first volume) is a great resource for historian-centric time travel scenarios, detailing an alternate history the PCs might land in, and forcing the researcher in the team to track the changes back to the turning point they then must fix. Non-historians might not be as able, quick or interested when it comes to that specific kind of adventure requirement.
Time Travel without Historians
If no one really digs History, and they're still playing a time travel game, it's a little like playing D&D in a setting you hate. The focus must be elsewhere.

The thing about History is that it's normally an immutable "place". You might well topple an empire in the Forgotten Realms, but if you do so in History, you might very well prevent your own birth and screw the whole "setting" up. My advice? Allow it.

With non-Historians, accuracy is a waste anyway. Don't presume they have to go back home, or keep the timeline intact. Allow them to treat History as a mutable setting. They want to kill Hitler in 1935? Or buy up all his paintings and turn him into a successful artist? Let them. They want to bring automatic weapons to 50 B.C. and mow down Caesar's legions in Gaul? Sure, why not? Using History as a playground can be tons of fun.

But wait, what about the changes to history? Couple ways to go about it, really. The GM could run the setting by the seat of his pants and, analyzing what the players' actions are doing to the timeline, extrapolate a consistently evolving History that now becomes the new setting. PCs can even go back in time and prevent their own actions from ever happening while retaining memory of them, so these can be undone if they somehow trigger the "darkest timeline" and lose something dear to them. (It can be as simple as "awww, I can't go to the Old West anymore? But I LOVE the Old West", or as deep as having fallen in love with a woman from a 1659 that no longer exists.)

The other way to do it is to say changes in History create new parallel timelines. The time machine can just go back in time, then take the original branch back up through history, while still retaining the ability to revisit old parallels where they saved the dinosaurs or accidentally killed Shakespeare.

The point is to remove "historical anxiety" from the equation. The characters can still deal with "local" consequences (i.e. those that have ramifications for their characters and the people they meet and befriend), but aren't paralyzed by the unknown and unknowable (at least to them) results of their presence back in History.

Regardless of the type of player you've managed to draw in, time travel RPGs can't be about being mere observers. Oh, it might start that way, but for the game to be fun and have stakes, the PCs must become participants. Don't be afraid to bend the rules to make that happen, even if the game's are fairly clear-cut.


2 comments:

Andrew Gilbertson said...

"Or buy up all his paintings and turn him into a successful artist?"
Ha! That's great! Someone needs to make a movie out of this (or at least a robot chicken sketch). 'Hey guys- instead of traveling through time to go kill a baby, how about we just buy some paintings?' Cut to old Hitler, well-admired in front of a gallery of adoring art fans- until he starts expressing his political views. The punchline would probably be someone shouting "You're a jerk, Hitler!" from way off in the distance as the last of the grumbling crowd wanders away.

Alternatively, the film version could make for a very unique comedy- in that they basically have to recruit a snake-oil salesman and send him back in time to try and get him to convince other people that these mediocre paintings are actually fantastic works of art; the work of he and his team, despite Hitler's lack of skill and scummy worldview constantly sabotaging their efforts, could make a pretty hilarious independent/low-budget historical film.

...Or an RPG setting. :-)

Siskoid said...

I've been meaning to check out 2002's Max, about an art dealer and a young Austrian painter called Adolf Hitler. It would certainly make for a good jump-on point for would-be time travelers.

 

Blog Archive

Category

5 Things to Like Activities Advice Alien Nation Aliens Say the Darndest Things Alpha Flight Amalgam Ambush Bug Animal Man anime Aquaman Archetypes Archie Heroes Arrowed Asterix Atom Avengers Awards Babylon 5 Batman Battle Shovel Battlestar Galactica Black Canary BnB 2-in1 Books Booster Gold Buffy Canada Captain America Captain Marvel Cat CCGs Charlton Circles of Hell Comics Comics Code Approved Conan Contest Cooking Crisis Daredevil Dating Kara Zor-El Dating Lois Lane Dating Lucy Lane Dating Princess Diana DCAU Deadman Dial H Dice Dinosaur Island Dinosaurs Director Profiles Doctor Who Doom Patrol Down the Rabbit Hole Dr. Strange Encyclopedia Fantastic Four Fashion Nightmares Fiasco Films Within Films Flash Flushpoint Foldees French Friday Night Fights Fun with Covers Galleries Game design Gaming Geekly roundup Geeks Anonymous Geekwear Gimme That Star Trek Godzilla Golden Age Grant Morrison Great Match-Ups of Science Fiction Green Arrow Green Lantern Hawkman Hero Points Podcast Holidays House of Mystery Hulk Human Target Improv Inspiration Intersect Invasion Invasion Podcast Iron Man Jack Kirby Jimmy Olsen JLA JSA Judge Dredd K9 the Series Kirby Motivationals Krypto Kung Fu Learning to Fly Legion Letters pages Liveblog Lonely Hearts Podcast Lord of the Rings Machine Man Motivationals Man-Thing Marquee Masters of the Universe Memes Memorable Moments Metal Men Metamorpho Micronauts Millennium Mini-Comics Monday Morning Macking Movies Mr. Terrific Music Nelvana of the Northern Lights Nightmare Fuel Number Ones Obituaries oHOTmu OR NOT? Old52 One Panel Outsiders Panels from Sheena Paper Dolls Play Podcast Polls Questionable Fridays Radio Rants Reaganocomics Recollected Red Bee Red Tornado Reign Retro-Comics Reviews Rom RPGs Sandman Sapphire & Steel Sarah Jane Adventures Saturday Morning Cartoons SBG for Girls Seasons of DWAITAS Secret Origins Podcast Secret Wars SF Silver Age Siskoid as Editor Siskoid's Mailbox Space 1999 Spectre Spider-Man Spring Cleaning ST non-fiction ST novels: DS9 ST novels: S.C.E. ST novels: The Shat ST novels: TNG ST novels: TOS Star Trek Suicide Squad Supergirl Superman Supershill Swamp Thing Tales from Earth-Prime Team Horrible Teen Titans That Franchise I Never Talk About The Prisoner The Thing Then and Now Theory Thor Thursdays of Two Worlds Time Capsule Timeslip Tintin Torchwood Tourist Traps of the Forgotten Realms Toys Turnarounds TV V Waking Life Warehouse 13 Websites What If? Who's This? Whoniverse-B Wikileaked Wonder Woman X-Files X-Men Zine