What a Card: Dixon Hill's Business Card

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. A card from THE boutique product made for the game...

EXPANSION: The Fajo Collection

PICTURE: No matter what Decipher says about having to enhance the image with the prop because the frame pull wasn't very clear, I have a hard time believing it. I recently saw the episode ("The Big Goodbye") this was taken from, and you can actually read what's on the business card on the screen. And not a big TV either. In any case, it's a prop shot. Clear and well produced, but a bit of a yawner otherwise. Anybody ever visit the address on there? I'm not giving extra points for including a physical copy of the card in the Fajo Collection, but it's nice to have. A 2.9

LORE: No lore, but a lot of flavor, so I WILL give a score here. I have to say this business of writing the game text in gangster-speak is hilarious and on-target! Love it and I wish ALL other Dixon Hill-related cards had been written in the same fashion. The accent is fun, and "hologrammatical", priceless. Players are referred to as "bosses" and Borg as "Swedish" (a joke from First Contact). Androids would be from "South America", I believe. More, Decipher, more! No lore, and it still gets a 5 in the category. Go figure.

TREK SENSE: None. The business card's effects are all conceptual, as nothing about a piece of cardboard can really have an effect (so to speak). Oh, there's talk of holograms and of capturing personnel after somebody gets iced, but that all goes to theme and not to Trek Sense. Still, for those few elements, a 0.3.

STOCKABILITY: Two card types I'm gonna look at separately. As Interrupt: A capture mechanism that works not only against two-man redshirting teams, but against filtered Away teams as well (since we can pretty much cause an opponent to redshirt now). This won't happen a lot, though, but that's why you can use the Event function. If this were Interrupt only, I would probably never bring it along and give it a 2.4. As Event: While the Borg will pretty much be immune (to the Interrupt function, as well), other affiliations will have more trouble. The gut instinct is to include unique personnel in your deck since they are the ones with the better and more abundant skills. Some decks make use of uniques only. So this card can be a real pain to those players. You might as well just be watching a game of solitaire if you can't get your personnel out on the table. This function is not as strong as it once was, though. Borg, Mission Specialist, and Support Personnel decks will be free from it. And the newer affiliations make use of more universals than the Feds (for example) since they have fewer personnel to choose from. The card is enhanced by Dixon Hill's download, but as an ultra-rare, that hardly moves the needle. Taking all this into account, the score-keeper's finger falls on... a 3.6.

TOTAL: 11.8 (59%) It's sad when the Fajo cards don't go all the way to the top, eh? 

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