What a Card: Hidden Entrance

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. Moving on to the episode Datalore. Would you believe we didn't get a Lore from this episode, but we did get two cards. The first...

EXPANSION: Alternate Universe

PICTURE: A plain gray card with the entrance still hidden (it's a holographic wall), but looking like it's not hidden at all because of that cave entranceway. A better pic would have shown Geordi in profile reaching for the wall face. This card is semi-famous for the false Easter Egg hidden within it. It's just a coincidence, but it looks like there's a little dog, or deer, at the bottom to Geordi's right. Decipher denies any involvement and it's probably no more than the "looking at clouds" phenomenon, but with a card with the word Hidden in it, wouldn't it have been a great place to put something? Not great, but can amuse: a 2.8.

LORE: Nice little story, but fails to give some generality so as to make the dilemma seedable elsewhere than at Omicron Theta (not that there's a mission for that). Another mistake: visor should be written VISOR. This one gets a 2.5.

TREK SENSE: Always like it when the game text uses narrative elements like this. Other than that, it's basically a wall dilemma (literally). Requirements include a VISOR in the form of Geordi LaForge, and while hindsight is always 20/20, this one screams for Ocular Implants instead. It's the VISOR, not Geordi specifically, that can pass it by seeing the irreality of the wall, so why can't any personnel so equipped do it? The other choice is an ENGINEER (but could have been Geology) and smart enough an Away Team. Makes sense, but not particularly interesting. The problems aren't too great - a 3.

SEEDABILITY: Does anyone use this, outside of Sealed Deck format? Sure, Geordi's Federation-only, but everyone's packing an ENGINEER or five, and the CUNNING's equally easy to get. Will stop redshirts, but not a bigger team coming down after it. The redshirt's fine and so there's no real penalty for using them. Where it will make an appearance, though, is as a lead-in to something you don't want redshirted, so look to combo land here. Make Us Go could be placed after it so you make sure to have a valid target, for example. A lame duck 2.8.

TOTAL: 11.1 (55.5%) Couldn't hide from Siskoid.

Comments