ST CCG Dream Cards AtoZ: Alixus to Alliance

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Just because I made a card for "All Good Things..." doesn't mean I'm sending a message here ;-)...

THE ENTRIES:

[91] Alixus
[92] alizine
[93] Alkar, Ambassador Ves (no card needed)
[94] "All Good Things..."
[95] allamaraine

NOTES: 
[91] An alternative to Duonetic Field Generator, much like Yuta is an alternative to Microvirus. Source: "Paradise"
[92] The first targeted personnel may have STRENGTH over 7. Source: "Darkling"
[93] Decipher produced a Ves Alkar ("Man of the People") card in its Q-Continuum expansion set.
[94] All the cards brought into play through All Good Things... must come from the Q-Continuum side deck OWNER'S cards since that player stocked this Q-Interrupt to be met by their opponent. Source: "All Good Things...", but that was clear.
[95] A reverse-dilemma which gives life to those dilemmas and artifacts in your hand thanks to Regenerate. Dilemmas and Artifacts are encountered/acquired normally. Events, Interrupts, et al. are mis-seeds. Source: "Move Along Home"

And now we're hitting 100 entries (if not 100 cards)!


THE ENTRIES:
[96] allasomorph
[97] "Allegiance"
[98] Allenby, Ensign Tess
[99] Alliance for Global Unity (no card required)
[100] Alliance

Decipher's take, for comparison: 
Decipher's take, for comparison: 
NOTES: 
[96] The universal allasomorph can morph into either Salia or Anya. The concept was interpreted by Decipher as The Guardian, an interrupt from the Blaze of Glory expansion which helps all kinds of shape-shifters becomes their strongest self. Source: "The Dauphin"
[97] Personnel so captured may battle once the INTEGRITY comparison is made, but must respect affiliation battle restrictions. Source: "Allegiance"
[98] Allenby appears in three TNG episodes, although she only filmed two (the third used stock footage). Source: "The Loss"
[99] This concept from DS9's "The Homecoming", "The Circle" and "The Siege" was well-represented by the dilemma Hate Crime from the Deep Space Nine expansion.
[100] Go to the Mirror, Mirror expansion for Decipher's later implementation of this concept, Emblem of the Alliance. I didn't know what would be done with the Mirror Universe at this point and treated the Mirror icon as equivalent to an AU (Alternate Universe) icon in most cases (for timeline disruption and such). I felt that the Mirror Universe doorway (whatever that would be, it ended up being a version of the Bajoran Wormhole) should be on the table to use these cards, in effect turning your spaceline INTO a Mirror Universe environment. So this card goes against the game's later rules, but I present it here in its original form from the late 90s. Source: "Through the Looking Glass"

Next up: Would you believe there are even more "Alliances" to cover?

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