What a Card: Armus - Skin of Evil

Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. No cards were made for Symbiosis, so we jump to Skin of Evil, which gave us three cards, including...

EXPANSION: Premiere

PICTURE: Armus is his grotesque self on this card, but he's not all that scary. The warp nacelle in the background makes the dilemma more menacing, but the rest of the background... it looks like Vagra II is a planet out of The Original Series: scruffy plant life, rocks, and a pink-orange sky. This ain't no Armus-Sticky Situation as far as drama and picture quality go... a 2.

LORE: Before the White Border revisions, the lore had "all the evil they have inside" (as above). Preposterous grammar. Decipher did well to change it to "had inside". Unfortunately, the lore is still pretty dry and simple. Ho-hum: 2.7.

TREK SENSE:
You can't argue with something this simple and clear-cut. Armus acts just like he did in the show: He irrevocably kills one personnel at random, apparently for kicks. I will argue with the dilemma's discard though. With no conditions, Armus has no staying power. He doesn't need to be overcome. Does that sound right? Good, but a little uninspired. A 3.5.

SEEDABILITY:
It kills one random personnel. Period. It's a killer, but also a filter since there are no conditions to be met. The mission attempt continues minus that one dead personnel. Simply because there's no way to avoid it (excepting Interphase Generator), it gets a score of 4.

TOTAL: 12.2 (61%) One of the building blocks of the game. Not fancy, but efficient. 

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