RPG Menagerie: Zombie Warrior

I've never played Eden Studios' All Flesh Must Be Eaten RPG, though I certainly would have at least poached its scenarios for my Dream Park game if I'd had the material at the time, OR, as it turns out, in my Hong Kong Action Theater game, which Enter the Zombie advertises itself as a sourcebook for (weird, seeing as they're neither from the same publisher nor use the same system). Of course, that would have introduced the same problem AFMBE has to those other games - how many times can you send characters up against zombies before things become stale?

Monster:
Zombie Warrior
Game/Product: All Flesh Must Be Eaten/Enter the Zombie
Writing: Al Bruno III, Richard Dakan and Jack Emmert. Art: Eden Studios art team
Origin: Created by an evil wizard, these zombies remain "alive" - okay, let's say "animate" - until he is dead. Then, they can no longer regain "Dead Points" and can finally be destroyed. While there's some of this in Chinese lore (and therefore, kung fu movies), like magic being used to raise the dead (usually with a written spell tagged onto the corpse, which is not used here), the zombie is essentially replaced by the "hopping vampire" or jiangshi, a stiff corpse that jumps after victims. Films like Mr. Vampire make good use of these, for example. So what we have here is a fusion of Western and Eastern traditions, but not what I would want to use in an actual Eastern game.
Fear Level: Fairly high, once you realize they're unstoppable. Less so if you realize you have to kill their master first.
Danger Level: Ditto.
Famous example: I actually DID use zombies in my Hong Kong Action Theater game, though "Gun Fu Zombie" was based on a scenario included in the HKAT core book. We had a lot of fun with it.
Oh, and I suppose I could give you the HKAT stats for such a monster, as a bonus. They are also in service to a powerful wizard.
I wonder if: I would have done more horror "films" in my Hong Kong Action Theatre game if I had had this book at the time.

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