So Slipstream is a very cool Savage Worlds setting that I ALMOST played, but it didn't pan out. It's kind of a Flash Gordon kind of space opera set in a pocket universe of floating asteroids with discreet environments on them. My hope when I saw the Drop Bear in the Encounters section was that it would drop from asteroid to asteroid. Alas...
Monster: Drop Bear
Game/Product: Savage Worlds/SlipstreamWriting: Paul Wiggy Wade-Williams. Art: Savage Worlds team
Origin: The setting includes forest "fragments", so it makes sense they wanted to have forest creatures on them with a sci-fi twist. So they're bear-ish, but they have a different attack style. I do like the way the legs end like pants would, fitting the 40s B-movie style of the game. It's a guy in a suit!
Fear Level: Very nearly cute, so the Fear Level is pretty low. If it doesn't terrify, it does STARTLE as it drops down from high branches to surprise its prey. That's you!
Danger Level: Not that tough. After the surprise element is resolved, most parties should make short work of these beasties.
Famous example: The Drop Bear is actually a creature from Australian folklore, like a giant, carnivorous version of the koala. It's a story told to scare tourists, and probably behind this idea.
I wonder if: Given the choice, a PC would choose being dropped on by a bear rather than getting hugged by one.
Monster: Drop Bear
Game/Product: Savage Worlds/SlipstreamWriting: Paul Wiggy Wade-Williams. Art: Savage Worlds team
Origin: The setting includes forest "fragments", so it makes sense they wanted to have forest creatures on them with a sci-fi twist. So they're bear-ish, but they have a different attack style. I do like the way the legs end like pants would, fitting the 40s B-movie style of the game. It's a guy in a suit!
Fear Level: Very nearly cute, so the Fear Level is pretty low. If it doesn't terrify, it does STARTLE as it drops down from high branches to surprise its prey. That's you!
Danger Level: Not that tough. After the surprise element is resolved, most parties should make short work of these beasties.
Famous example: The Drop Bear is actually a creature from Australian folklore, like a giant, carnivorous version of the koala. It's a story told to scare tourists, and probably behind this idea.
I wonder if: Given the choice, a PC would choose being dropped on by a bear rather than getting hugged by one.


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