DC Comics had the right idea when it started the tradition of using fictional cities for their superheroes. Sure, Marvel had the right idea, too, when they decided their heroes would be in the world outside our window (at least, if you lived in New York), but it did mean the narratives had to be more grounded and lost some of that verisimilitude when things got TOO crazy (think of how the Blip kind of polluted the MCU after Endgame). Fictional cities can be more extreme - whether Metropolis's art deco super-science or Gotham's gothic crime-ridden spires - and offer more willing suspension of disbelief when terrible things happen there. You can drop Chemo on Blüdhaven or scoop out Coast City with a minimum of fuss. But there is a middle ground, and for gamers who aren't from a big metropolis, it's a fun and handy shortcut to the comic book Megapolis.
Basically: Use your hometown (a shared space between players) as a template, but imagine it's huge and contains several million people. It's still in the same spot geographically, buy perhaps everything in the area is a neighborhood or suburb, and it contains absolutely everything a superhero city would need. For example:
-A city center (make sure to name buildings after actual locations even if they've grown by 100+ stories)
-A slum (most towns have a nasty nickname for their poorer areas, something like Suicide Slum)
-A university that may or may not double as super-science labs (turn whatever local college or trade school you have into a sprawling campus)
-Museums, landmarks, local media, etc. (just make them bigger)
-A spooky part of town (for magic-using heroes and horror-adjacent storylines, maybe the cemetery)...
You get the gist. But also think about the local color. Metropolis is sunshine and clean streets. Central City is a flat sprawl in the prairies. Opal City is all art deco and has a mysterious past. What's YOUR town like? Look at its name, first of all. Does it inspire something? After all, Midway City is horizontally midway through the United States, Coast City is on the Pacific Coast, etc. I live in Moncton, New Brunswick, and when I turned it into a contextualizing Megapolis, I give it a huge monastery (a pun), set on Magnetic Hill (a local landmark, which I made the center of a leyline network, spooky part of town achieved). Look at its topology. Is it in a valley, in the desert, split by a river (like mine is, the Chocolate River turning its current in reverse when the world's highest tides rise, there's something to be done with that, surely)? Maybe the town has a reputation (as a mercantile hub, as a historical landmark, as a boring layover). Maybe it only exists for a particular industry, like mining or pulp and paper. Use these specific details to make your superhero city different from the ones we read about in the comics.
So when your superheroes have to respond to an emergency, they'll immediately understand where they're going, and in what direction. When something happens in their actual neighborhood, or to their actual place of work, they'll feel more invested than otherwise. You can let them riff and improvise locations because you all know those locations exist and where they are. No need to invent restaurant names or ask where the library is. Encourage them to insert real places (albeit augmented ones) in their origin stories. Use current local affairs as story fodder (was there a mayoral election, perhaps, or are activists marching on the developers who want to demolish a historic building?). Everything's easier and punchier when your fictional world is an echo of your own reality.
So, where do YOUR heroes live?
Basically: Use your hometown (a shared space between players) as a template, but imagine it's huge and contains several million people. It's still in the same spot geographically, buy perhaps everything in the area is a neighborhood or suburb, and it contains absolutely everything a superhero city would need. For example:
-A city center (make sure to name buildings after actual locations even if they've grown by 100+ stories)
-A slum (most towns have a nasty nickname for their poorer areas, something like Suicide Slum)
-A university that may or may not double as super-science labs (turn whatever local college or trade school you have into a sprawling campus)
-Museums, landmarks, local media, etc. (just make them bigger)
-A spooky part of town (for magic-using heroes and horror-adjacent storylines, maybe the cemetery)...
You get the gist. But also think about the local color. Metropolis is sunshine and clean streets. Central City is a flat sprawl in the prairies. Opal City is all art deco and has a mysterious past. What's YOUR town like? Look at its name, first of all. Does it inspire something? After all, Midway City is horizontally midway through the United States, Coast City is on the Pacific Coast, etc. I live in Moncton, New Brunswick, and when I turned it into a contextualizing Megapolis, I give it a huge monastery (a pun), set on Magnetic Hill (a local landmark, which I made the center of a leyline network, spooky part of town achieved). Look at its topology. Is it in a valley, in the desert, split by a river (like mine is, the Chocolate River turning its current in reverse when the world's highest tides rise, there's something to be done with that, surely)? Maybe the town has a reputation (as a mercantile hub, as a historical landmark, as a boring layover). Maybe it only exists for a particular industry, like mining or pulp and paper. Use these specific details to make your superhero city different from the ones we read about in the comics.
So when your superheroes have to respond to an emergency, they'll immediately understand where they're going, and in what direction. When something happens in their actual neighborhood, or to their actual place of work, they'll feel more invested than otherwise. You can let them riff and improvise locations because you all know those locations exist and where they are. No need to invent restaurant names or ask where the library is. Encourage them to insert real places (albeit augmented ones) in their origin stories. Use current local affairs as story fodder (was there a mayoral election, perhaps, or are activists marching on the developers who want to demolish a historic building?). Everything's easier and punchier when your fictional world is an echo of your own reality.
So, where do YOUR heroes live?

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