Being a look back at cards from the Star Trek CCG, and what I thought of them back when they were fresh and new... in EPISODE order. I hope you like Klingon cards because we're gonna be on "A Matter of Honor" for a while. 8 cards came out of this episode, starting with someone not to be confused with a certain Cardassian...
EXPANSION: PremierePICTURE: Only reds, oranges and blacks on this card, which really unites the design (especially the black border edition). No real indication from the picture that this guy is Science, but then again, Klingons are all warriors, no matter their specialty. An ok 3.4 for this fiery image.
LORE: Universality isn't acknowledged here, but the sparse details kind of give it away anyway. The middle sentence is pure invention. His field of study looks REALLY boring. Not something you imagine a Klingon doing. The last sentence gives us an easy episode reference. Not so hot at 2.8.
TREK SENSE: First, universality isn't mentioned in the lore, but we can still believe it, given his caliber. As Science officer aboard the Pagh, he deserves the classification and Staff icon. And while Archaeology is a good mission specialty (that is to say, makes more sense than the frequent Youth), what does THAT have to do with plants and Berthold rays? Unless his technique is used for some sort of carbon dating, it has nothing to do with it. Biology and/or Physics seem more appropriate. As for the attributes, fair enough. Hard to tell from such a marginal character. CUNNING 6 is dumb enough to study the effects of Berthold rays on plant life I guess ;-). Sunk by its made-up lore. A 2.4.
STOCKABILITY: Obviously, he'll work in Assign Mission Specialists decks, so we have to check how many Klingon missions require Archaeology. That's half a dozen by my count, which could be your contribution to the spaceline if you don't fear playing all planets. Since Hunt for DNA Program requires 3 Archaeologists and Sarthong Plunder 2, your universal Dukaths could make those two missions pretty lucrative. Together, they could be your ticket to 100 points quite easily. And while the attributes are lackluster, at least the STRENGTH isn't a liability. One of the useful mission specialists at 4.1.
TOTAL: 12.7 (63.5%) Some mistakes were made, but AMS makes up for it a little.

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